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P. Avery's user avatar
P. Avery's user avatar
P. Avery
  • Member for 11 years, 4 months
  • Last seen more than 1 year ago
5 votes
1 answer
1k views

Radiosity: Integrating Hemicubes

3 votes
1 answer
1k views

How does the Direct3D 9 rasterizer determine triangle coverage?

3 votes
1 answer
2k views

Finding Pixels within UV Coordinates

3 votes
2 answers
538 views

Rasterization Rules and States

2 votes
2 answers
2k views

UV Atlas Generation and Seam Removal

2 votes
1 answer
631 views

Hemispherical Projection

2 votes
1 answer
2k views

The View-Matrix and Alternative Calculations

2 votes
2 answers
2k views

Dynamic Flow Control in HLSL with Array References

1 vote
1 answer
1k views

How can I manually syncronize render calls with a monitor's refresh rate in Direct3D 9?

1 vote
0 answers
1k views

Loading FBX Files into a DirectX 9 Application

1 vote
1 answer
1k views

Light Map Generation using DirectX

1 vote
1 answer
320 views

How do I toggle color writes in SlimDX 11/Direct3D 11 with FeatureLevel 10?

1 vote
2 answers
13k views

How to determine the point of intersection of two lines? [closed]

1 vote
0 answers
314 views

Radiosity using a hemisphere

1 vote
1 answer
796 views

How do I take Direct3D9 full screen using SlimDX?

0 votes
2 answers
294 views

How to write an adjacency algorithm that compares position data?

0 votes
2 answers
6k views

How do I sample a Depth/Stencil Texture in HLSL?

0 votes
1 answer
191 views

Why would I lose the D3D device during an HLSL unroll?

0 votes
1 answer
2k views

Converting Projected Vertex Positions to Normalized Device Coordinates

0 votes
1 answer
654 views

How do I handle window resizing in SlimDX?

0 votes
1 answer
358 views

SlimDX and Parsing .X Files

0 votes
1 answer
519 views

How do I avoid an infinite loop when testing D3D9 occlusion queries in SlimDX?

0 votes
1 answer
120 views

What does this FVF value in the FVFData block of an .X file equate to?

0 votes
0 answers
298 views

SlimDX 11: Setting Multiple Render Targets

0 votes
1 answer
258 views

Why does PIX crash while creating render target views in my D3D11 application?

0 votes
0 answers
46 views

Why does Intel Graphics Monitor crash after I set a depth stencil state in my Direct3D 11 application?

0 votes
1 answer
472 views

How can I implement triple buffering using Direct3D 9?

0 votes
1 answer
752 views

How to set a struct as a Direct3D9 vertex shader constant?