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physics

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Summary Answers Questions Tags Badges Bookmarks Bounties Reputation All actions

30 Questions

Votes Activity Newest Views
 
5
votes
3
answers
209
views

Determining a sensible gear-like hierarchy for a series of connected objects

mathematics algorithm physics
Jul 31 '15 at 14:20 vanguard2k 156
 
4
votes
2
answers
5k
views

Unity - Trying to copy the render texture for the scene rendered by a camera but it is blank?

unity c# rendering rendertargets
Dec 12 '18 at 12:11 DMGregory♦ 97.9k
 
4
votes
1
answer
1k
views

Deferred rendering with VSM - Scaling light depth loses moments

xna-4.0 shadows deferred-rendering shadow-mapping
Dec 7 '13 at 20:41 Community♦ 1
 
4
votes
3
answers
240
views

What should I do if my text exceeds my text render target boundaries?

xna rendertargets
Jul 6 '12 at 15:26 Community♦ 1
5
3
votes
1
answer
12k
views

How do I calculate UV space from world space in the fragment shader?

unity shaders fragment-shader
Sep 2 '16 at 6:52 Community♦ 1
1
3
votes
4
answers
329
views

Determining how much of a tile is intersected by a ray to help calculate lighting and deal with shadow issues

c# lighting tilemap raycasting
Aug 11 '16 at 11:34 Yudrist 971
 
3
votes
1
answer
306
views

How can I trigger an event each time the rotation of my rigidbody2D is at a given value?

unity rotation rigid-body-dynamics
Aug 2 '14 at 13:19 Ideae 131
1
3
votes
2
answers
2k
views

Rotating a child shape relative to its parent's orientation

3d mathematics matrix rotation quaternion
Oct 5 '12 at 15:49 teodron 3,161
 
3
votes
0
answers
536
views

Copying render target texture loses all depth [duplicate]

xna depth-buffer rendertargets
Jul 23 '12 at 21:48 user1423893 612
 
2
votes
1
answer
3k
views

Constraining camera bounds within bounds based on Unity UI object dimensions

unity c# camera gui
Jun 18 '17 at 23:44 KingDolphin 196
 
2
votes
1
answer
2k
views

Unity WheelJoint2D will not rotate when increasing motor speed

unity physics
Sep 2 '14 at 23:42 Anko 13.3k
 
2
votes
1
answer
582
views

My transparent objects overwrite opaque objects depth and always draw on top?

xna c# rendering depth-buffer
Jul 21 '12 at 14:41 John Calsbeek 4,632
 
2
votes
1
answer
1k
views

Rotation matrices from Quaternion.Identity and -Quaternion.Identity are the same?

xna mathematics quaternion
Jul 14 '12 at 13:55 Maik Semder 4,657
 
2
votes
1
answer
2k
views

Adding VFACE semantic causes overlapping output semantics error

hlsl culling
Jul 10 '12 at 20:49 Nathan Reed 32.7k
 
2
votes
1
answer
288
views

Deferred rendering with both Clockwise and CounterClockwise culling

xna lighting culling
Jul 10 '12 at 0:00 Nathan Reed 32.7k
 
1
vote
0
answers
47
views

Calculating the inverse mesh of a 2D mesh inside a bounding box

rendering geometry mesh
Sep 2 '16 at 17:11 user1423893 612
 
1
vote
1
answer
7k
views

How can I calculate the visible area of my camera in world space and take zoom into account?

unity camera
Sep 7 '14 at 13:47 user1423893 612
 
1
vote
1
answer
10k
views

Why is anti aliasing not being applied to my 2D objects in Unity?

unity sprites antialiasing
Jun 29 '14 at 16:03 János Turánszki 2,984
 
1
vote
2
answers
3k
views

Unity - Avoid using Find method by caching UnityObjects - Code review

unity architecture methodology
Jun 16 '14 at 21:37 user1423893 612
1
1
vote
1
answer
99
views

Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media [closed]

physics simulations
Mar 5 '14 at 15:19 Community♦ 1
 
1
vote
5
answers
1k
views

Drawing transparent and opaque 3D objects. How do I preventing z-fighting?

xna 3d-meshes transparency
Sep 18 '13 at 17:55 msell 5,749
 
1
vote
0
answers
130
views

XNA - Obtaining depth from the scene's render target? [duplicate]

xna c# rendertargets
Oct 13 '12 at 17:18 Community♦ 1
 
1
vote
1
answer
2k
views

Sampler referencing in HLSL - Sampler parameter must come from a literal expression

xna hlsl
Sep 7 '12 at 0:01 Community♦ 1
1
1
vote
1
answer
7k
views

Converting world space coordinate to screen space coordinate and getting incorrect range of values

xna c# coordinates
Aug 31 '12 at 6:39 indeed005 408
 
1
vote
2
answers
1k
views

Find the nearest control points either side of a Catmull Rom spline segment

mathematics splines
Jul 11 '12 at 21:21 Nathan Reed 32.7k
 
0
votes
2
answers
5k
views

My method for switching between cameras in Unity does not change the main camera

unity camera
Jan 18 '19 at 22:15 Warren 1
 
0
votes
2
answers
156
views

Determine the z coordinate of a deformed plane based on uv (xy) coordinates

mathematics rendering hlsl geometry
Oct 26 '16 at 20:16 Coburn 1,574
1
0
votes
4
answers
4k
views

Timing of coroutines in Unity is never precise

c# unity frame-rate
Jul 23 '14 at 9:00 StarWeaver 352
 
0
votes
1
answer
2k
views

How do I clear a specific render target when more than one are set? Or how do I keep the depth but clear the color?

xna multiple-render-targets
Jul 22 '12 at 19:31 user1423893 612
 
-2
votes
1
answer
1k
views

Trying to access another class that is outside my Unity script but casting is failing

unity unityscript
Jan 12 '14 at 22:11 Community♦ 1
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