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Share Your Experience: Take the 2024 Developer Survey
akaltar's user avatar
akaltar's user avatar
akaltar's user avatar
akaltar
  • Member for 11 years, 10 months
  • Last seen more than 1 year ago
13 votes

Rendering multiline text with SDL_TTF

13 votes

Limitations of p2p multiplayer games vs client-server

8 votes

Fast lighting with multiple lights

7 votes
Accepted

Wall detection in maze game - On the fly or precomputed?

7 votes
Accepted

OpenGL managing many textures smoothly

5 votes

Skeletal animation with ASSIMP, COLLADA, and glm

5 votes
Accepted

How to set speed based on screen size

4 votes
Accepted

How to do simple bump mapping

4 votes
Accepted

OpenGL How to render a voxel based world scene with many objects

3 votes

Know if you're fully utilizing the GPU

3 votes
Accepted

LWJGL - If I use VBOs what can I do about separate textures?

3 votes

How to rotate the camera to point to a specified location?

3 votes
Accepted

why is my OpenGL texture transparent?

3 votes

What Shading/Rendering techniques are being used in this image?

2 votes

Hundreds or even thousands of "slow" running CPUs emulated on GPU?

2 votes

How to calculate Pong ball's expected position perfectly (taking wall bounces into account)

2 votes
Accepted

Pre-calculating skeletal animation data

2 votes

Skeletal animation with Assimp and glm

2 votes

ASSIMP in my program is much slower to import than ASSIMP view program

2 votes

How many times fragment shader is executed?

2 votes

Shaders and Performance

2 votes

Complex system-component dependencies in entity-component-system?

2 votes
Accepted

Gldraw call asynchronous or not

2 votes

Bullet Physics / OpenGL Meshes Not Colliding

1 vote

Point system that is not competitive or has a clear goal

1 vote

How to create realistic rainfall animation in modern OpenGL using shaders?

1 vote

How do I implement a flashlight in SDL2?

1 vote

How to create a separate bin folder?

1 vote

What is the fastest and most convenient way to draw a number of identical objects at once in OpenGL?

1 vote

Using an array of 3d points to construct point cloud or surface in OpenGL