Currently I'm at OTOY as a Rrendering engineer.
Previously I'm worked at EA/DICE in Stockholm as part of the Frostbite Rendering team.
Previously I was enrolled in the International Game Architecture and Design (IGAD) program at NHTV university in the Netherlands.
I've done an internship at Nixxes software, http://www.nixxes.com where I've worked on the video game Deus Ex: Human Revolution where I mainly did work on the Xbox 360, PS3 and PC.
I've done an internship at DICE, http://www.dice.se where my main focus was extending and optimizing Xbox 360, PS3 & PC code for Battlefield 3.