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Sidar

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Summary Answers Questions Tags Badges Bookmarks Bounties Reputation All actions

11 Questions

Votes Activity Newest Views
5
18
votes
2
answers
5k
views

Get ring of tiles in hexagon grid

algorithm grid hexagonal-grid
Jun 18 '18 at 22:24 liggiorgio 2,570
5
14
votes
3
answers
712
views

Technique for objects following each other in complete movement?

movement
Apr 10 '15 at 3:23 congusbongus 14.5k
6
7
votes
2
answers
8k
views

Line Intersection from parametric equation

2d mathematics vector intersection
Nov 30 '12 at 16:51 Community♦ 1
 
4
votes
1
answer
664
views

1D functions and shapes

mathematics
Apr 17 '13 at 8:23 Sidar 3,567
2
4
votes
1
answer
1k
views

Limit rotation heading by cone/angle

mathematics vector movement
Aug 26 '12 at 19:05 Steve H 4,981
1
2
votes
1
answer
219
views

Getting half plane direction relative from cam position

unity mathematics linear-algebra
Jun 13 '13 at 12:54 Marcks Thomas 1,513
1
2
votes
2
answers
614
views

2D field of view detection inverted

mathematics angles linear-algebra
Jan 30 '13 at 9:59 Blau 3,366
1
1
vote
1
answer
1k
views

How do I use tiles and sprites together in an isometric scene?

rendering isometric draw-order
Jan 16 '15 at 14:21 MichaelHouse♦ 72.1k
 
1
vote
1
answer
76
views

Only affect pixels in buffer with alpha 0

opengl glsl alpha-blending
Sep 6 '14 at 16:59 Sidar 3,567
 
1
vote
2
answers
5k
views

Action button: only true once per press

c++ input sfml controllers
Jun 3 '13 at 4:59 Nick Caplinger 829
 
1
vote
1
answer
310
views

A.I. dependencies based on components

unity ai component-based
Apr 9 '13 at 15:47 UnderscoreZero 1,042
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