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AturSams's user avatar
AturSams's user avatar
AturSams
  • Member for 11 years, 10 months
  • Last seen more than a month ago
2 votes
Accepted

AI driver for racing games

0 votes

How to create 3D area mask?

1 vote

How to make wall tiles overlap floor tiles a bit in Unity3D?

0 votes
Accepted

Attempting to have a group of units create random values independently in python 3 for a salvage loot system

0 votes

Custom functionality for content saved to database

0 votes

How exactly do slopes and edges work in this scenario?

2 votes
Accepted

How to find the nearest object from another, in a non tile based game where obstacles are present?

2 votes
Accepted

Creating proper jump mechanics in LibGDX with Box2D?

2 votes
Accepted

What are the differant techniques to deal with different world and story states, in metroidvanias?

1 vote

How to get a smooth path for a vehicle in a 2D top down map?

1 vote

Best algorithm for different shapes maze

1 vote

Game Input for Single Actions

0 votes

Find two points in a point cloud with the maximum distance?

0 votes

Random/procedural generation of puzzle-platform levels

1 vote

How do I make a racing car turn more smoothly when traversing waypoints?

1 vote

How do I make hit damage a Gaussian distribution centered around a value?

0 votes

How to capture video of my mobile game?

5 votes

When is the right time to save game data in a standalone game?

3 votes

Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?

0 votes

How should data about past interactions be stored?

2 votes

How to develop RPG Damage Formulas?

1 vote

Evenly distributed checkpoints in a procedurally generated world?

0 votes

Coroutine to move to position passing the movement speed?

4 votes
Accepted

Pathfinding across multiple levels

2 votes

AStar for isometric game with overlapping walkable areas

1 vote

How can I avoid sending the full game state so often?

2 votes

Questions about property-centric game object runtime

0 votes

Jelly ground collision

0 votes
Accepted

Box2D Lights - Simulate water

1 vote

How to make randomly placed objects not on top of each other?

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