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Pythagoras of Samos
  • Member for 10 years, 4 months
  • Last seen more than a week ago
13 votes
5 answers
12k views

What is the recommended library for using Lua from C++? [closed]

  • 3,091
13 votes
5 answers
2k views

What are the benefits of capping frames per second? (If any)

13 votes
3 answers
6k views

Organizing an entity system with external component managers?

  • 131
13 votes
1 answer
5k views

How to handle materials in an Entity/Component system

  • 1,237
13 votes
4 answers
9k views

Debugging Shader Code?

  • 1,463
13 votes
1 answer
3k views

Quad trees/grid based collision - putting logic into action

  • 1,164
12 votes
1 answer
769 views

How can I cleanly and elegantly handle data and dependancies between classes

  • 583
12 votes
2 answers
3k views

Multiplayer FPS server side performance

  • 2,284
12 votes
3 answers
3k views

Grouping entities of the same component set into linear memory

12 votes
2 answers
905 views

How to handle entity path-finding and movement in a large networked world?

12 votes
3 answers
14k views

Input handling in component based design

  • 1,195
12 votes
1 answer
3k views

How would one store global context data in an entity component system?

12 votes
5 answers
3k views

When should I use a physics engine? [closed]

  • 443
11 votes
5 answers
2k views

Is there a way to make a dynamic world such as a MMORPG horizontally scalable?

  • 1,180
11 votes
5 answers
1k views

Why place entity config outside of scripts?

  • 3,167
11 votes
5 answers
12k views

2D Spatial partitioning alternatives to spatial hashes and quadtrees

11 votes
1 answer
5k views

Should I write my own physics engine, because of networking integration?

  • 1,236
11 votes
2 answers
2k views

How to make a world-to-player inventory system?

  • 791
11 votes
3 answers
5k views

How to avoid "Blob-Systems" in an entity component system?

11 votes
1 answer
2k views

Moving an Object along a Curve while Rotating it

10 votes
2 answers
900 views

Is it worthwhile to use particle pools in managed languages?

10 votes
4 answers
17k views

Variable height jumping in side scrollers

10 votes
1 answer
2k views

How to simulate feather fall in box2d?

10 votes
3 answers
3k views

Advices on Linking Between Entity Component System in C++

  • 495
10 votes
3 answers
6k views

How to update entity states and animations in a component-based game?

  • 682
10 votes
4 answers
4k views

Identifying Entity 'Types' in an Entity-Component System

  • 203
10 votes
2 answers
4k views

Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?

  • 1,076
10 votes
1 answer
5k views

Network client-server message exchange and clock synchronization help

  • 649
10 votes
3 answers
1k views

Implementing match-making & community system for multiplayer games [closed]

  • 1,417
10 votes
2 answers
9k views

What's the best server architecture for real-time games?

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