Pythagoras of Samos
  • Member for 9 years, 9 months
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2 answers
19 votes
6k views
22 bookmarks
How are physics or graphics components typically built in a component-oriented system?
1 answers
19 votes
19k views
16 bookmarks
Fast, accurate 2d collision
1 answers
19 votes
4k views
12 bookmarks
Behavior Trees :: Actions That Take Longer Than One Tick
4 answers
19 votes
8k views
8 bookmarks
Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?
6 answers
19 votes
2k views
5 bookmarks
What options do I have for game hosting
3 answers
18 votes
7k views
12 bookmarks
How can I implement smart scripting, in my game?
2 answers
18 votes
15k views
30 bookmarks
How can I properly access the components in my C++ Entity-Component-Systems?
2 answers
18 votes
30k views
6 bookmarks
GLSL Shader Effects: How to do motion blur?
3 answers
17 votes
6k views
19 bookmarks
Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.)
2 answers
17 votes
10k views
18 bookmarks
Game state and input handling in component-based entity systems
1 answers
17 votes
5k views
12 bookmarks
How to benefit from cpu cache in a entity component system game engine?
6 answers
17 votes
38k views
11 bookmarks
Where to hire 2D sprite artists?
4 answers
17 votes
2k views
12 bookmarks
What is involved for a simple UDP game?
5 answers
17 votes
967 views
6 bookmarks
Getting It Done vs Solid Software Design?
3 answers
16 votes
4k views
8 bookmarks
How do I efficiently code both the client and server at the same time?
7 answers
16 votes
11k views
17 bookmarks
What revenue models exist for online games?
4 answers
16 votes
2k views
1 bookmarks
Little and big endianness in games
6 answers
15 votes
6k views
22 bookmarks
Game Components, Game Managers and Object Properties
2 answers
15 votes
11k views
8 bookmarks
Semi-fixed or Fully-fixed timestep?
2 answers
15 votes
24k views
20 bookmarks
Input management techniques in large games
3 answers
15 votes
5k views
4 bookmarks
Should I keep login server apart from game server?
5 answers
14 votes
6k views
11 bookmarks
Should I learn Direct3D 9, 10 or 11?
1 answers
14 votes
3k views
6 bookmarks
In platformer games, what are "hole in the ground" obstacles called?
3 answers
14 votes
6k views
13 bookmarks
Resources to help study of Quake 3 engine
4 answers
14 votes
913 views
3 bookmarks
How to protect your real time online shooter from potential bots
3 answers
13 votes
6k views
12 bookmarks
Organizing an entity system with external component managers?
1 answers
13 votes
5k views
11 bookmarks
How to handle materials in an Entity/Component system
4 answers
13 votes
9k views
4 bookmarks
Debugging Shader Code?
5 answers
13 votes
25k views
13 bookmarks
Where can I find some "must see" game development portfolios?
5 answers
13 votes
12k views
5 bookmarks
What is the recommended library for using Lua from C++?
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