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Pythagoras of Samos
  • Member for 10 years, 4 months
  • Last seen more than a week ago
20 votes
3 answers
10k views

How to make a multiplayer game work reliably behind NAT?

  • 4,486
19 votes
1 answer
5k views

Behavior Trees :: Actions That Take Longer Than One Tick

  • 1,213
19 votes
2 answers
6k views

How are physics or graphics components typically built in a component-oriented system?

19 votes
4 answers
8k views

Best strategy (tried and tested) for using Box2D in a real-time multiplayer game? [duplicate]

19 votes
1 answer
19k views

Fast, accurate 2d collision

  • 583
18 votes
2 answers
15k views

How can I properly access the components in my C++ Entity-Component-Systems?

  • 283
18 votes
2 answers
32k views

GLSL Shader Effects: How to do motion blur?

  • 3,091
18 votes
3 answers
7k views

How can I implement smart scripting, in my game?

  • 1,856
18 votes
6 answers
2k views

What options do I have for game hosting

17 votes
4 answers
2k views

What is involved for a simple UDP game?

17 votes
5 answers
973 views

Getting It Done vs Solid Software Design?

  • 969
17 votes
1 answer
5k views

How to benefit from cpu cache in a entity component system game engine?

  • 325
17 votes
6 answers
38k views

Where to hire 2D sprite artists? [closed]

17 votes
7 answers
11k views

What revenue models exist for online games? [closed]

17 votes
2 answers
10k views

Game state and input handling in component-based entity systems

  • 586
17 votes
3 answers
6k views

Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.)

  • 7,857
16 votes
3 answers
4k views

How do I efficiently code both the client and server at the same time?

  • 1,236
16 votes
4 answers
2k views

Little and big endianness in games

  • 302
15 votes
3 answers
5k views

Should I keep login server apart from game server?

  • 315
15 votes
6 answers
6k views

Game Components, Game Managers and Object Properties

15 votes
5 answers
6k views

Should I learn Direct3D 9, 10 or 11? [closed]

  • 1,627
15 votes
2 answers
11k views

Semi-fixed or Fully-fixed timestep?

  • 887
15 votes
2 answers
25k views

Input management techniques in large games

14 votes
1 answer
3k views

In platformer games, what are "hole in the ground" obstacles called?

  • 281
14 votes
4 answers
916 views

How to protect your real time online shooter from potential bots

  • 1,126
14 votes
3 answers
6k views

Resources to help study of Quake 3 engine [closed]

  • 1,670
13 votes
4 answers
4k views

Run a physics simulation on both client and server?

13 votes
1 answer
4k views

How should I unbind and delete OpenAL buffers?

13 votes
1 answer
3k views

Implementing network smoothing

  • 971
13 votes
5 answers
25k views

Where can I find some "must see" game development portfolios? [closed]

  • 759
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