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Pythagoras of Samos
  • Member for 10 years, 4 months
  • Last seen more than a week ago
251 votes
36 answers
35k views

How to prevent the "Too awesome to use" syndrome?

7 votes
3 answers
1k views

How do I duplicate a Box2d simulation, mid-simulation?

51 votes
6 answers
14k views

How can I perform a deterministic physics simulation?

51 votes
7 answers
10k views

2D Platformer AABB collision problems

429 votes
1 answer
41k views

How can I effectively manage a hobby game project?

71 votes
6 answers
32k views

Why do we use scripts in development?

137 votes
1 answer
96k views

What should a main game loop do?

80 votes
5 answers
39k views

How does Dwarf Fortress keep track of so many entities without losing performance?

51 votes
14 answers
10k views

Creating meaningful and engaging quests

11 votes
3 answers
5k views

How to avoid "Blob-Systems" in an entity component system?

98 votes
4 answers
77k views

How should a one-man team do game audio?

71 votes
6 answers
54k views

How does Lua work as a scripting language in games?

6 votes
2 answers
4k views

Why are we not using integers in game physics?

268 votes
11 answers
106k views

When should I use a fixed or variable time step?

45 votes
6 answers
34k views

What are the best resources on multi-threaded game or game engine design and development? [closed]

33 votes
2 answers
6k views

How to network this entity system?

33 votes
8 answers
11k views

Do retail games use "inversion of control" and "dependency injection"?

21 votes
5 answers
10k views

How do I implement parallax scrolling in 2D?

155 votes
18 answers
48k views

What things should an indie game developer never do?

57 votes
1 answer
52k views

What scripting language should I choose for my game? [closed]

19 votes
1 answer
5k views

Behavior Trees :: Actions That Take Longer Than One Tick

109 votes
7 answers
63k views

How can I simulate a bad internet connection for testing purposes?

23 votes
1 answer
22k views

Behaviour tree code example?

44 votes
5 answers
47k views

What is the purpose of glScissor?

53 votes
3 answers
17k views

In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

54 votes
6 answers
7k views

How to maintain artistic consistency when working with multiple artists?

35 votes
4 answers
18k views

How does client-side prediction work?

42 votes
1 answer
9k views

How are entity systems cache-efficient?

56 votes
7 answers
76k views

How can I draw outlines around 3D models?

22 votes
3 answers
14k views

Game engine and data driven design

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