Pythagoras of Samos
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7 answers
51 votes
10k views
23 bookmarks
2D Platformer AABB collision problems
1 answers
429 votes
40k views
447 bookmarks
How can I effectively manage a hobby game project?
6 answers
70 votes
31k views
35 bookmarks
Why do we use scripts in development?
1 answers
137 votes
94k views
217 bookmarks
What should a main game loop do?
35 answers
248 votes
34k views
90 bookmarks
How to prevent the "Too awesome to use" syndrome?
5 answers
80 votes
39k views
82 bookmarks
How does Dwarf Fortress keep track of so many entities without losing performance?
14 answers
51 votes
10k views
44 bookmarks
Creating meaningful and engaging quests
3 answers
11 votes
5k views
6 bookmarks
How to avoid "Blob-Systems" in an entity component system?
4 answers
98 votes
77k views
108 bookmarks
How should a one-man team do game audio?
6 answers
71 votes
53k views
52 bookmarks
How does Lua work as a scripting language in games?
2 answers
5 votes
4k views
2 bookmarks
Why are we not using integers in game physics?
11 answers
267 votes
103k views
230 bookmarks
When should I use a fixed or variable time step?
6 answers
45 votes
33k views
46 bookmarks
What are the best resources on multi-threaded game or game engine design and development?
2 answers
33 votes
6k views
18 bookmarks
How to network this entity system?
8 answers
32 votes
11k views
13 bookmarks
Do retail games use "inversion of control" and "dependency injection"?
6 answers
50 votes
13k views
29 bookmarks
How can I perform a deterministic physics simulation?
5 answers
21 votes
10k views
14 bookmarks
How do I implement parallax scrolling in 2D?
18 answers
155 votes
48k views
136 bookmarks
What things should an indie game developer never do?
1 answers
57 votes
52k views
33 bookmarks
What scripting language should I choose for my game?
1 answers
19 votes
4k views
12 bookmarks
Behavior Trees :: Actions That Take Longer Than One Tick
7 answers
110 votes
62k views
79 bookmarks
How can I simulate a bad internet connection for testing purposes?
1 answers
23 votes
22k views
20 bookmarks
Behaviour tree code example?
5 answers
43 votes
45k views
17 bookmarks
What is the purpose of glScissor?
3 answers
52 votes
17k views
30 bookmarks
In an Entity-Component-System Engine, How do I deal with groups of dependent entities?
6 answers
53 votes
7k views
22 bookmarks
How to maintain artistic consistency when working with multiple artists?
4 answers
34 votes
18k views
21 bookmarks
How does client-side prediction work?
1 answers
42 votes
9k views
22 bookmarks
How are entity systems cache-efficient?
7 answers
56 votes
74k views
45 bookmarks
How can I draw outlines around 3D models?
3 answers
22 votes
13k views
22 bookmarks
Game engine and data driven design
10 answers
46 votes
11k views
17 bookmarks
How can I make my players interested in the game lore of my MMORPG?
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