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Patryk Czachurski

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Top tag

c++

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2,000 Rep.
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5 posts edited
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797 votes cast
Summary Answers Questions Tags Badges Bookmarks Bounties Reputation All actions

10 Questions

Votes Activity Newest Views
5
14
votes
4
answers
4k
views

Prevent players from wallhacking in an online FPS?

3d networking first-person-shooter anti-cheat
Jun 20 '17 at 21:17 TJ L 1
14
12
votes
3
answers
3k
views

Grouping entities of the same component set into linear memory

architecture performance entity-system entity-component
May 17 '15 at 13:31 Community♦ 1
1
10
votes
3
answers
810
views

What legal matters do I need to consider when releasing an MMO?

mmo legal business release
Oct 20 '14 at 18:03 Anko 13.3k
2
10
votes
3
answers
1k
views

Can I jump from A to B?

2d mathematics physics ai side-scroller
Jul 11 '14 at 12:39 Community♦ 1
8
6
votes
1
answer
2k
views

VBO and gl*Pointer management practises?

c++ opengl 3d performance vbo
Dec 29 '14 at 9:39 Patryk Czachurski 1,165
4
4
votes
3
answers
4k
views

Rendering order in an Entity System

architecture component-based entity-system
May 24 '16 at 16:59 Community♦ 1
 
2
votes
2
answers
568
views

What is the proper term for “permanent world”?

mmo first-person-shooter terminology
Aug 1 '12 at 21:11 Patryk Czachurski 1,165
 
1
vote
5
answers
2k
views

Is a programmer liable for copyright infringement in other people's mods to his games?

legal modding copyright
Jan 18 '14 at 18:58 MichaelHouse♦ 72.1k
 
1
vote
1
answer
2k
views

Multiple buffering in OpenGL on Windows

c++ opengl performance winapi double-buffering
Apr 3 '12 at 22:21 Pubby 689
 
-1
votes
1
answer
868
views

Why bother with server-side hit detection?

networking multiplayer anti-cheat shooter
May 15 '14 at 20:14 Community♦ 1
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