user782220's user avatar
user782220's user avatar
user782220's user avatar
user782220
  • Member for 11 years, 9 months
  • Last seen more than a month ago
19 votes
1 answer
16k views

What is the benefit of triple buffering?

17 votes
5 answers
11k views

Synchronization between game logic thread and rendering thread

8 votes
2 answers
1k views

Detecting wins in peer to peer RTS games like Starcraft

8 votes
1 answer
8k views

How to do starcraft pathfinding?

7 votes
2 answers
831 views

How is scripting done in games such as Zelda?

6 votes
3 answers
2k views

Networking for RTS games with lockstep using UDP

6 votes
2 answers
5k views

FPS networking with server sending input instead of gamestate

5 votes
2 answers
858 views

Triple buffering and jittering

3 votes
3 answers
798 views

Multithreaded game fails on SwapBuffers in render thread at exit

3 votes
1 answer
5k views

Triple buffering causes input lag?

3 votes
1 answer
397 views

Time complexity of solving constraints in physics engine

2 votes
2 answers
1k views

Causes of screen tearing and vsync

2 votes
2 answers
5k views

Client-Server RTS networking with lockstep and lag

2 votes
1 answer
2k views

Updating scene graph in multithreaded game

1 vote
1 answer
287 views

Resynchronize game state on reconnect

1 vote
1 answer
201 views

How to use GLX from Java? [closed]

1 vote
4 answers
2k views

Separating game logic from animation

0 votes
1 answer
1k views

Making a clone of Starcraft legal?

0 votes
2 answers
1k views

Game thread, render thread, animation/inverse kinematics, and synchronization

0 votes
1 answer
518 views

How to implement Boids steering efficiently? (ie. find nearest neighbours of moving entities)