Joel Martinez's user avatar
Joel Martinez's user avatar
Joel Martinez's user avatar
Joel Martinez
  • Member for 13 years, 8 months
  • Last seen more than 6 years ago
25 votes

When should I use a fixed or variable time step?

10 votes

What behaviors should go into making a "non-perfect" AI combatant?

9 votes
Accepted

Who controls my player's movement?

7 votes

Are game programmers aware of all the physics derivatives?

4 votes
Accepted

Implementing Wall Jumping

4 votes

How do you organize your game files and classes?

3 votes

GameplayScreen does not contain a definition for GraphicsDevice

3 votes
Accepted

Power, achievement and affiliation games for psychology research project

3 votes
Accepted

android game - how to store game elements so gc wont fire

2 votes

Alternatives to distance fog

2 votes

How do i get my tilemap to move at the same speed as my character

2 votes
Accepted

Count number of Vertices in VertexBuffer in XNA 3.1

2 votes
Accepted

Moving object through nodes in Quadtree

1 vote

How do I implement parallax scrolling in 2D?

1 vote

How do I properly use String literals for loading content?

1 vote

Showing Unicode in XNA on Windows Phone 7

0 votes

Creating addons for any game?

0 votes

Particle System in XNA - cannot draw particle

0 votes

How can I get a list of sprites which are being drawn in the current viewport using XNA?