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Joel Martinez

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physics

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19 Answers

Votes Activity Newest
25
When should I use a fixed or variable time step?
Jul 26 '10 at 14:25
10
What behaviors should go into making a “non-perfect” AI combatant?
May 29 '11 at 5:27
9
Who controls my player's movement?
May 31 '11 at 0:26
7
Are game programmers aware of all the physics derivatives?
Jun 2 '11 at 17:12
4
How do you organize your game files and classes?
Sep 16 '11 at 12:51
4
Implementing Wall Jumping
Jun 3 '11 at 13:10
3
GameplayScreen does not contain a definition for GraphicsDevice
May 15 '12 at 21:00
3
android game - how to store game elements so gc wont fire
Jun 7 '11 at 15:38
3
Power, achievement and affiliation games for psychology research project
Jun 2 '11 at 14:05
2
Moving object through nodes in Quadtree
Jun 15 '11 at 14:34
2
Count number of Vertices in VertexBuffer in XNA 3.1
Jun 15 '11 at 14:27
2
Alternatives to distance fog
Jun 14 '11 at 13:36
2
How do i get my tilemap to move at the same speed as my character
May 31 '11 at 0:51
1
Showing Unicode in XNA on Windows Phone 7
May 26 '11 at 14:58
1
How do I properly use String literals for loading content?
May 30 '12 at 1:57
1
How do I implement parallax scrolling in 2D?
Jul 14 '10 at 20:51
0
Particle System in XNA - cannot draw particle
Jun 15 '12 at 0:22
0
How can I get a list of sprites which are being drawn in the current viewport using XNA?
Aug 29 '11 at 0:33
0
Creating addons for any game?
Jun 14 '11 at 13:44
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