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PepeOjeda's user avatar
PepeOjeda's user avatar
PepeOjeda
  • Member for 2 years
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3 votes
Accepted

Structuring a Scriptable Object so that it has a List or an Array of 2 other Scriptable Objects

3 votes

How to handle many event triggers without hard-coding checks for all of them into the game loop?

3 votes

Compute Shader generating data for use on CPU

3 votes
Accepted

How do I increment a quaternion rotation in update()?

3 votes
Accepted

Can player input be missed while yielding WaitForSeconds?

2 votes

Merging multiple FBX files into a single gltf

2 votes
Accepted

Creating a pinch distortion shader

2 votes

Move player towards screen

2 votes

Does Raycast called from Update execute on next FixedUpdate?

2 votes

How to stop NavMeshAgent resetting rotation

2 votes
Accepted

Why is Vector3.ProjectOnPlane() "drifting" further from desired rotation on steep slopes

2 votes
Accepted

How to export ONLY animation clips from Blender to Unity to organise them in different files

1 vote

How do I implement this distortion ripple effect?

1 vote

How to move an object when a specific event occurs?

1 vote
Accepted

Changing Coordinate Origin [From Coord System A -> Coord System B]

1 vote
Accepted

How to get vertices array from UIElements Label class (using reflection)?

1 vote
Accepted

Applying texture in a circular rotation to 2D object

1 vote
Accepted

Attaching gameObjects to a moving Mesh by position retrieved from triangle index

1 vote

How can I remove dither effect on player's shadow?

1 vote

Can you somehow use underscore to ignore different results in Unity like you would do with TryParse?

1 vote
Accepted

Unity New Input System - What Is The Correct Way To Check If Any Button From An Action Map Was Pressed?

1 vote

Walk on any surface, how to make a defined space around character not pass through any collider

1 vote
Accepted

How to replicate TextMesh Pro Gradient ScriptableObject Interface?

0 votes

Orient a player mid-air to their predicted landing orientation in Unity?

0 votes

NavMesh Runtime Generation In Specific Areas

0 votes

How to make root motion animation roll in world coordinates instead of local?

0 votes

Finding the center of rotation in 3d knowing the start/end transformations

0 votes

Blender export to unity via FBX: correct rotation

0 votes
Accepted

Find coordinates in one space from another

0 votes

How to rotate parent object to align child rotation with a separate game object?