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aybe
  • Member for 12 years
  • Last seen more than a week ago
16 votes
1 answer
6k views

What are the maths behind 'Raiden 2' purple laser?

6 votes
3 answers
5k views

How to run a long task without freezing my game?

3 votes
1 answer
2k views

Linear movement over a Bézier curve

2 votes
1 answer
129 views

Why do the order of uniforms gets changed by the compiler?

2 votes
2 answers
336 views

How to mimic the same fixed-size horizon as in this racing game?

2 votes
1 answer
890 views

To split or not to split large 3D objects?

2 votes
1 answer
234 views

Creating walls for a racing game?

2 votes
2 answers
1k views

Preventing the mouse from breaking keyboard navigation in UI?

1 vote
1 answer
285 views

How big can/should wall colliders be?

1 vote
1 answer
158 views

How to properly port 30 FPS physics with integers to 60 FPS and maybe floats?

1 vote
2 answers
183 views

Add oceans to an earth model with only continents?

1 vote
2 answers
390 views

Rotate object always at same speed on screen, no matter camera distance?

1 vote
1 answer
418 views

What does 'vertex splitting' mean?

1 vote
1 answer
218 views

6DOF camera: inverted yaw and roll when orientation changes

1 vote
1 answer
534 views

Optimize a vertex buffer and generate its associated index buffer

1 vote
1 answer
2k views

How do you animate/collide against a tessellated mesh?

1 vote
1 answer
357 views

How can one replicate the 'Quake Disruptor' of Wipeout XL/2097?

1 vote
1 answer
454 views

How can I make a spline that does not overshoot?

0 votes
2 answers
323 views

How to address raycast failures due to tiny holes in a mesh?

0 votes
2 answers
114 views

How to layer two textures in a cylinder without Z-fighting?

0 votes
1 answer
372 views

Asset is up to date but does not have a correct hash assigned in GuidPersistentManager

0 votes
1 answer
835 views

How to avoid many import iterations while generating sub assets?

0 votes
1 answer
661 views

How to fix 'procedural skybox' visible horizon line on 'screen space camera' canvas?

0 votes
1 answer
1k views

Why it isn't possible to get a progress in SceneManager.LoadSceneAsync between 0.0 and 0.9?