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aybe's user avatar
aybe's user avatar
aybe
  • Member for 12 years, 1 month
  • Last seen more than a week ago
4 votes
Accepted

Creating walls for a racing game?

3 votes
Accepted

Why does my Unity C# List not load from FromJSON()?

2 votes
Accepted

Add oceans to an earth model with only continents?

2 votes

How to add undulation to a constraint-based chain?

2 votes

Isometric tile map format

2 votes
Accepted

Any way to guarantee the order of objects returned by FindObjectsOfType?

2 votes
Accepted

How to layer two textures in a cylinder without Z-fighting?

1 vote

XNA: Networking gone totally out of sync

1 vote

Organize a game set

1 vote
Accepted

6DOF camera: inverted yaw and roll when orientation changes

1 vote
Accepted

Preventing the mouse from breaking keyboard navigation in UI?

1 vote

Let the Game (singleton) handles the Components to add to the game

1 vote
Accepted

Rotate object always at same speed on screen, no matter camera distance?

1 vote
Accepted

How to avoid many import iterations while generating sub assets?

0 votes
Accepted

Asset is up to date but does not have a correct hash assigned in GuidPersistentManager

0 votes
Accepted

How to fix 'procedural skybox' visible horizon line on 'screen space camera' canvas?

0 votes

Can an application break the graphics card?

0 votes
Accepted

Decelerate moving platform at targets

0 votes

Texture2D.SetPixel method behaving weirdly in game province creation

0 votes
Accepted

Programmatically generated mesh vertex colors not showing up in Unity?

0 votes

Using XNA GameComponents simply

0 votes
Accepted

How big can/should wall colliders be?