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Share Your Experience: Take the 2024 Developer Survey
Aholio's user avatar
Aholio's user avatar
Aholio's user avatar
Aholio
  • Member for 12 years
  • Last seen more than 1 year ago
  • Seattle, WA
39 votes
Accepted

How to calculate corner positions/marks of a rotated/tilted rectangle?

6 votes
Accepted

How can I use imprecise accelerometer data for controls?

4 votes

Combining pathfinding with global AI objectives

4 votes

Pathplanning A* Getting stuck in wall

3 votes

How does Vector3.Angle compute the resulting angle?

3 votes

Avoiding memory allocation in Android game development

3 votes

Android appstore developer account, to not charge then change

2 votes

RTS Movement + Navigation + Destination

2 votes
Accepted

Determining if a Point3D passed another

2 votes

Collision Detection on floor tiles Isometric game

2 votes

Designing Diverse 2D Environment Tilesets

2 votes

How to draw small sprite bigger?

1 vote
Accepted

Network tilebased game updates design

1 vote

What is the easiest way to make an object follow the edge of a sprite?

1 vote

How can I smoothly move from tile to tile?

1 vote

Extrapolation breaks collision detection

1 vote

Wall jumping collision detection anomaly

1 vote

Bounding Box Collision Glitching Problem (Pygame)

1 vote

Approaches to timed puzzle elements

1 vote
Accepted

Path smoothing while path following

1 vote

Generating multiple instances of one opengl object with random coordinates

1 vote

Algorithm for staying "alive" forever

1 vote

Steering behavior using nodes

1 vote
Accepted

How to sync towers and enemies in Tower Defense?

1 vote

Proper way to encapsulate components?

1 vote

Game Maker: Studio - Make objects avoid other instances of same object with A* pathfinding

1 vote

Implement an action "while" touching event

1 vote
Accepted

Why Is My AABB Collision Detection Not Working

1 vote

How to measure skill in a pinball game?

1 vote

How can I author objects with perspective that fit into a tile-based map but span multiple tiles?