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Shoe
  • Member for 11 years, 10 months
  • Last seen more than 7 years ago
19 votes
5 answers
10k views

How should game objects be aware of each other?

11 votes
3 answers
5k views

Why should I separate objects from rendering?

10 votes
2 answers
4k views

2D games and modern OpenGL

8 votes
2 answers
6k views

Example of Data Oriented Design

6 votes
1 answer
9k views

How are vertex shader outs sent as inputs to the fragment shader?

5 votes
2 answers
905 views

What is the technical term for animation of a dead body?

5 votes
3 answers
963 views

Current library situation [closed]

3 votes
1 answer
292 views

What's the name of the rendering problem I describe here?

2 votes
3 answers
362 views

Collision organization problems

2 votes
1 answer
716 views

VBO and shaders confusion, what's their connection?

2 votes
2 answers
739 views

What common interface would be appropriate for these game object classes?

1 vote
3 answers
652 views

Shaking objects near correct position (with video)

1 vote
1 answer
132 views

Collision planes confusion

0 votes
1 answer
187 views

Strange behavior for "make x face y" algorithm (with video)

0 votes
1 answer
1k views

How to implement the rag doll physics in OpenGL?

0 votes
1 answer
201 views

Using versors for movement

-1 votes
4 answers
3k views

2D game development with C++ [closed]