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munificent
  • Member for 13 years, 11 months
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321 votes

Why is it so expensive to develop an MMO?

127 votes
Accepted

What to consider when deciding on 2D vs 3D for a game?

65 votes

What are some programming design patterns that are useful in game development?

51 votes
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How to prepare a game for localization?

51 votes
Accepted

Is it reasonable to write a game engine in C?

47 votes
Accepted

Any tips for creating cross-platform games?

42 votes
Accepted

What is the purpose of the stencil buffer ? More precisely, what is a stencil in computer graphics?

41 votes

Good resources for learning about game architecture?

36 votes

Why are MVC & TDD not employed more in game architecture?

33 votes

What are the most commonly used programming languages?

32 votes

Huge procedurally generated 'wilderness' worlds

24 votes
Accepted

(RPGs) Drop table design

19 votes

Event-driven Communication in a Game Engine: Yes or No?

18 votes
Accepted

'Binary XML' for game data?

14 votes

How do I sort isometric sprites into the correct order?

13 votes
Accepted

Most efficient 3d depth sorting for isometric 3d in AS3?

12 votes

What are some ideal algorithms for Rogue-like 2D dungeon generation?

11 votes

What is the correct object-orientated approach to class design in game development?

11 votes
Accepted

How should I manage my game objects and components?

10 votes
Accepted

Low coupling and tight cohesion

10 votes

How can I implement a command system for a point-and-click style adventure game?

8 votes

What are typical pitfalls when writing games with a managed Language like C#?

7 votes
Accepted

How do you approach resolution independence in raster based graphics content?

7 votes

What are some methods to represent train tracks?

7 votes

Deal with mini states in game

7 votes

Best way to manage in-game events?

7 votes

How to avoid singleton pattern for Event Scheduler?

6 votes

Path finding in grid for objects that occupy more than one tile

6 votes

Capitalizing on JavaScript's prototypal inheritance

6 votes

Designing the Update system (read very basic game engine) for an XNA game