egarcia's user avatar
egarcia's user avatar
egarcia's user avatar
egarcia
  • Member for 13 years, 6 months
  • Last seen more than 2 years ago
25 votes

Procedural... house with rooms generator

12 votes

Is there a simple way to stop enemies standing in the same spot?

10 votes

How to choose a success and failure sound

9 votes

Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

8 votes
Accepted

Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it?

8 votes
Accepted

Representing 3D World Space with 2D Tiles

7 votes

Collision filtering by object, team

7 votes
Accepted

Good Tutorial For Lua and LÖVE

5 votes

Really simple video games, how to design games for the non-gamer market?

5 votes

Using "friend" classes in game development

5 votes

noSQL - Is it a valid option for web based game?

4 votes

How to get quality sprite sheet generation with rotations

4 votes

Are there benefits to stage selections where only the appearance changes (i.e. Street fighter, King of fighters etc.)?

4 votes
Accepted

Who owns content which creation was outsourced?

3 votes
Accepted

A* : Partial recalculation when one node *changes*

2 votes

What technology would you use to communicate between an iOS game and a Lua-based AI server?

2 votes

Securing HTTP data from a JavaScript game to server

1 vote

Would it be better to use XML/JSON/Text or a database to store game content?

1 vote

Mental Ray render loss in Maya?

1 vote

Tiled game: how to correct load background image?

0 votes

Alternative to Game State System?

0 votes

When does a game idea cross the line between homage/parody to ripoff?

0 votes

Server-client communication: Quick and verbose or involved and compact?

0 votes

New to Game Development, need advice