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Share Your Experience: Take the 2024 Developer Survey
Martin Perry's user avatar
Martin Perry's user avatar
Martin Perry's user avatar
Martin Perry
  • Member for 12 years, 1 month
  • Last seen more than a month ago
23 votes
2 answers
24k views

How do OpenGL's texelFetch and texture differ?

7 votes
1 answer
1k views

Cavity map generation

7 votes
2 answers
8k views

How can I determine how widespread support of OpenGL ES 3 is?

6 votes
1 answer
4k views

OpenGL - texture releasing

5 votes
1 answer
6k views

Bullet Physics - scaling

4 votes
1 answer
2k views

OpenGL - render to texture - read data to CPU - data are upside down

4 votes
1 answer
309 views

Tangent space - Lengyel vs ShaderX5 - difference

4 votes
1 answer
1k views

Unity 5 - custom lighting model

4 votes
1 answer
80 views

How can I simulate a crash of OpenGL in GLKViewController to help track down a user's problem?

3 votes
0 answers
190 views

Agent avoidance in 3D

2 votes
1 answer
625 views

OpenGL - Multiple Render Target - write only to some targets, discard others

2 votes
1 answer
221 views

Licensing classic (vintage) car models for game

2 votes
1 answer
183 views

Scale screen space quads (used in font rendering)

2 votes
1 answer
680 views

How to render multiple displays in Unity

2 votes
1 answer
1k views

Disable depth testing for only some faces

2 votes
1 answer
757 views

What is faster - loop in shader vs draw-call

1 vote
1 answer
122 views

Picking problem with rotated view matrix

1 vote
2 answers
3k views

OpenGL ES - DrawCalls count - bottleneck?

1 vote
0 answers
134 views

OpenGL ES - jagged edge [duplicate]

1 vote
1 answer
1k views

UV Coordinates of "curve" (or "bend")

1 vote
2 answers
1k views

gl_FrontFacing - is there perfomance cost?

1 vote
1 answer
219 views

Tiles on sphere - check visibility

1 vote
1 answer
255 views

Fragment shader - map dot texture repeatedly over the sphere

1 vote
0 answers
110 views

OpenGL ES - render to texture - how to preserve original depth buffer

1 vote
0 answers
62 views

Acceleration structure for AABBs with many overlaps

1 vote
2 answers
2k views

Camera follow rotating ball - ortogonal direction

1 vote
1 answer
2k views

GL_CLAMP_TO_BORDER - OpenGL ES 3

1 vote
0 answers
106 views

Android - OpenGL - detect slow GPU

0 votes
1 answer
371 views

GLSL - Stencil buffer - instanced geometry

0 votes
1 answer
100 views

Android - Google play - enable download app for devices that supports opengl extension