Katu's user avatar
Katu's user avatar
Katu's user avatar
Katu
  • Member for 11 years, 11 months
  • Last seen more than a month ago
21 votes
Accepted

Pausing the game inside the game loop

13 votes
Accepted

Glass Material for Unity 5

11 votes
Accepted

Detecting "Any Button Press"

7 votes
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How to simulate wind in 2D

5 votes
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How do I create a multiplayer server also suitable for local single-player?

5 votes
Accepted

Why I need a backend for a mobile social game?

4 votes

Loading map in tile based game

4 votes
Accepted

What does Mecanim's "loop pose" parameter do?

4 votes

Should I use a visual tool or code myself?

3 votes
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Why is my client laggy despite 60 update packets a second?

3 votes
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String of coordinates into an ArrayList?

3 votes
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Xna Particle Explosion like Geometry Wars

3 votes

Candy crush saga popup-like messages

3 votes
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Estimated framerate for custom engine?

3 votes

Validating User Actions on the Server

2 votes
Accepted

GestureDetection Issues - How do I make my Actor jump on Swipe?

2 votes
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What does this code mean in the source engine

2 votes
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Handling intro and title screen

2 votes
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Converting from tile to pixel precision

2 votes

XNA C# Texture Atlases

2 votes

Best way to load texture2d tiles in xna?

2 votes
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Sending entities to connecting player

2 votes
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Issues loading in AudioSource at runtime using WWW class

2 votes
Accepted

XNA Multiple Key Input

2 votes
Accepted

What is an acceptable receive rate for a client?

2 votes

Programming strategy to handle big programming project in Unity3d

2 votes

A* pathfinding for grid with direction-dependent nodes?

2 votes
Accepted

game server/client user input/event handling

1 vote

Is a game view "stack" really a Stack?

1 vote
Accepted

how to detect same keyboard key press only once