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shawn_halayka
  • Member for 1 year, 3 months
  • Last seen this week
  • Prince Albert, SK, Canada
1 vote

How to get normals from volume density grid?

1 vote

How would I go about coloring marching cubes terrain?

1 vote

Combining cubes Issue in Marching Cubes

0 votes

Why do computer graphics applications use piecewise polynomial curves of degree 3 rather than curves of higher-order, say degree 100?

0 votes

How can I access an OpenGl buffer from within a GLSL 330 shader?

0 votes

convert world to screen coordinates with camera position and camera angle

0 votes

What is the proper way to create a camera matrix?

0 votes

How to vertically flip a DDS texture on import?

0 votes

How to implement dither in pixel shader?

0 votes

How to smooth a voxel mesh?

0 votes

Acceleration along Bezier Curve

0 votes

C++ Game multiplayer? (Mud)

0 votes

Replace Volumetric Clouds With Mesh?

0 votes

How to generate mesh for any shape?

-1 votes

How do I "voxelize" an OBJ mesh that was created in a voxel editor?