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Share Your Experience: Take the 2024 Developer Survey
Laurent Couvidou's user avatar
Laurent Couvidou's user avatar
Laurent Couvidou's user avatar
Laurent Couvidou
  • Member for 12 years, 2 months
  • Last seen more than 2 years ago
54 votes
Accepted

Rotating vector3 by a quaternion

43 votes
Accepted

Creating a retro-style palette swapping effect in OpenGL

41 votes

Is implementing your own scripting language viable?

36 votes
Accepted

How do graphics evolve so much on the same console hardware?

26 votes
Accepted

How do I produce "enjoyably" random, as opposed to pseudo-random?

21 votes
Accepted

How do you cope mentally with one very long piece of work

16 votes
Accepted

How to code a simple torch light?

14 votes

Why do I need a local server for HTML5 game development?

13 votes
Accepted

Vector3 vs. Vector2 - performance, usage?

12 votes
Accepted

How to implement buffs / debuffs / temporary stat changes in an RPG?

12 votes
Accepted

Does Windows 8 still support DirectX 9?

11 votes
Accepted

How is XML being used for a game engine, here?

11 votes
Accepted

Essentials for building a RTS

11 votes
Accepted

Can the solar system be accurately represented in 3d space using doubles (or longs)?

10 votes
Accepted

Component-based design: handling objects interaction

10 votes
Accepted

How to monetize and protect a engine's and its framework's copyrights and patents?

9 votes
Accepted

How do you deal with transitions in animating walking?

9 votes

Level creation of Rayman Origins type game?

9 votes
Accepted

Snake game logic

9 votes
Accepted

Get video chipset manufacturer in Direct3D

8 votes

What file types should I exclude from my game's source control repository?

7 votes
Accepted

What are the factors that determine the default frequency of a shader call?

7 votes
Accepted

In Socket.IO, should I use JSON for communication between server and client?

7 votes

Best practices for labeling game versions?

6 votes

Little and big endianness in games

6 votes

Render a polyline with rounded joints

6 votes

Updating code at runtime, without recompiling

6 votes

Circular class dependency

5 votes
Accepted

Managing lists of different types of entities - is there a better way?

5 votes

a 96kb 3d first person shooter

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