Ryan Peschel's user avatar
Ryan Peschel's user avatar
Ryan Peschel's user avatar
Ryan Peschel
  • Member for 3 years, 1 month
  • Last seen more than 1 year ago
3 votes
2 answers
512 views

Why use sprite tile maps on the GPU in WebGL?

2 votes
2 answers
2k views

Performance of many canvas drawImage calls is very slow

2 votes
1 answer
468 views

Is it better design to store event effects within an Entity itself, or within a system?

1 vote
1 answer
335 views

How to either draw a group of tiles completely behind or completely in front of a player?

1 vote
1 answer
229 views

How to get all tiles along a straight vector path?

1 vote
1 answer
795 views

How to perform a sliding collision between a square and a circle?

1 vote
1 answer
150 views

Should state and behavior be combined for Buffs? Cannot decide between data-driven and OOP approach

1 vote
1 answer
333 views

How does a game like slither.io handle collision?

1 vote
1 answer
543 views

How to slide along a wall at full speed?

0 votes
2 answers
444 views

How to reconcile collision detection with delta time?

0 votes
3 answers
238 views

How to prevent a huge backlog of physics calculations from freezing browser when tabbing out of browser game?

0 votes
1 answer
127 views

How to spread circles evenly around a point?

0 votes
1 answer
371 views

How to prevent blurry pixel art when the camera is following a character?

0 votes
1 answer
93 views

How to design a system that allows for custom equations of movement?

0 votes
1 answer
239 views

Is speed and direction generally combined into one vector, or separated into two?

0 votes
1 answer
390 views

How to perform right-angle pathfinding?

0 votes
0 answers
732 views

How to handle various collision effects within an Entity Component System?

0 votes
0 answers
151 views

Solution for efficient time-keeping in Javascript games?

0 votes
0 answers
653 views

For drawing many layered 2D tiles, should one use the painter's algorithm, or Z-buffering?

0 votes
1 answer
398 views

Cannot decide between using a MessageBus and entities for events in my ECS game

0 votes
1 answer
91 views

Should abilities have their state and functionality separated?

0 votes
0 answers
130 views

How to draw the player standing behind a tree in an Entity Component System?

0 votes
0 answers
66 views

How to inform pathfinding of solid objects blocking path?

0 votes
2 answers
49 views

How to avoid entities flying far away when tabbing out and then tabbing back in?

0 votes
1 answer
250 views

How to decide whether a Buff should be a component or a Buff object in an ECS?