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jmegaffin's user avatar
jmegaffin's user avatar
jmegaffin
  • Member for 12 years, 3 months
  • Last seen more than 4 years ago
3 votes
Accepted

What is a good way to load more than a million images for a collectible card game?

3 votes
Accepted

mixing forward and deferred rendering

3 votes

Multipass shader in DirectX 11

3 votes

Managing graphic state and components?

3 votes

Why Minecraft has such a terrible backward compatibility?

3 votes

Rendering order

3 votes
Accepted

Shadow mapping with directional light?

3 votes

How to do gpu batching?

3 votes
Accepted

Where should the collision response/resolution code go?

3 votes
Accepted

What kind of calculations do I have to make for projectiles?

3 votes

Float-based screen coordinates, higher mouse precision

3 votes

Correct method for choosing the user's video cards?

3 votes

Mining cubes out of marching cubes

2 votes
Accepted

Move 2d tank with independently controlled treads

2 votes
Accepted

Is spatial partitioning for collision detection an appropriate way for objects to "know" whats around them even if they are not colliding?

2 votes
Accepted

Why can't I load an image with a relative path in SDL2 on Linux?

2 votes

Edit VBO data or create a new one?

2 votes
Accepted

OpenGL 4.3 in C++ : Drawing static Triangle ("Hello Triangle"). Color does not appear (Triangle is just completely white)

2 votes

Game Engine Entity/Component with Services Architecture

2 votes
Accepted

Game code difference between consoles (PS3/PS4) and PC

2 votes
Accepted

Creating 3D objects from code and their normals

2 votes

What is a good approach for making a relationship between the HUD and Environment?

2 votes

LWJGL - If I use VBOs what can I do about separate textures?

2 votes

App: My game is ugly. Advice on making it less ugly

2 votes

Opengl shader questions

2 votes
Accepted

Update and Render logic with interpolation

2 votes

Saving data in games?

2 votes

How can I define areas filled with water?

2 votes

Questions about the details of implementing a component-based entity system

2 votes
Accepted

What is the format of DXGI_FORMAT_D24_UNORM_S8_UINT?