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Share Your Experience: Take the 2024 Developer Survey
jmegaffin's user avatar
jmegaffin's user avatar
jmegaffin's user avatar
jmegaffin
  • Member for 12 years, 2 months
  • Last seen more than 4 years ago
28 votes
Accepted

How can I make backtracking interesting?

19 votes
Accepted

Partially observable game map — is A* appropriate?

15 votes
Accepted

How wise is this multithreading architecture?

11 votes

Simple Diminishing Return with Cap

10 votes

In OpenGL what's quicker, lots of smaller VAOs, or one large one updated each frame?

8 votes
Accepted

GPU friendly bezier storage/evaluation?

8 votes
Accepted

making a game in 2D(C++). SDL or openGL? Or, why not both?

7 votes
Accepted

Movement & Physics in an entity-component system

7 votes
Accepted

RK4, Derivatives, Understanding Game Physics

7 votes
Accepted

Get normal dependent on collisions position

6 votes
Accepted

A* path finding for road network - data structure to represent directivity

6 votes
Accepted

Entity Type specific updates in entity component system

6 votes
Accepted

How can I log key presses in Game Maker?

6 votes
Accepted

Frustum culling with an octree: one AABB per bone or one AABB per object?

6 votes
Accepted

Is a Single Texture Cube Map Possible?

5 votes
Accepted

What is actually drawn when glDrawArrays and glDrawElements are called?

5 votes
Accepted

Marching cubes and LoD

5 votes

Is there a good alternative to a world state data structure?

4 votes
Accepted

Can someone explain dual contouring?

4 votes
Accepted

How to render water reflections on multiple heights

4 votes

Understanding marching cubes and voxel data relationships

4 votes
Accepted

Can't get LWJGL lighting to work

4 votes

How much to bake user input in a client-server?

4 votes

Where to generate data in an Entity-Component System?

3 votes

Implementing AI to hide behind obstacles

3 votes

What Program Was Used To Make Call Of Duty?

3 votes

Do I need to use the Kinect SDK to develop for Xbox?

3 votes

What operations should be multithreaded?

3 votes

Separate classes communication

3 votes
Accepted

How do I spawn enemies with a delay using threads?