2018
Jan
6
revised C++ read access violation when deleting object
deleted 1 character in body
Jan
6
revised C++ read access violation when deleting object
added 121 characters in body
2017
Dec
27
revised How to draw a circle with MonoGame Extended?
deleted 3 characters in body
2016
Dec
5
revised Sticking things to Walls in 3D
added 68 characters in body
Oct
22
revised render text inside countries
added 38 characters in body
Oct
19
revised Skeletal animation using directx 11
added 96 characters in body
Oct
10
revised How to move a object to a target point like sine wave in 2D world
deleted 49 characters in body
Oct
5
revised How do I efficiently manage a tile-based map with items and characters?
added 519 characters in body
Jul
13
revised How is a DirectX Adapter Different from a Device?
added 29 characters in body
Jul
13
revised How is a DirectX Adapter Different from a Device?
added 79 characters in body
2015
Oct
24
revised Assimp Texture Coords problem
added texture for reference
Oct
16
revised In Unity, why does my Hose particle system only show up in the scene preview?
fixed typo in title
2014
Aug
18
revised HTML5 Canvas 2D lighting and normal maps
added 39 characters in body
Jul
9
revised sdl: unlock mouse in fullscreen mode and make it useable on another monitor
fixed a typo in grab
Jun
29
revised SDL Surface clipping mask
deleted 437 characters in body
Jun
29
revised SDL Surface clipping mask
added 170 characters in body
Jun
2
revised SDL2 window as child of Win32 GUI
added 338 characters in body
Jun
2
revised SDL2 window as child of Win32 GUI
added 170 characters in body
Jun
2
revised SDL2 window as child of Win32 GUI
added 170 characters in body
Jun
2
revised SDL2 window as child of Win32 GUI
added 589 characters in body