2018 | |||
---|---|---|---|
Jan
6 |
revised |
C++ read access violation when deleting object
deleted 1 character in body |
|
Jan
6 |
revised |
C++ read access violation when deleting object
added 121 characters in body |
|
2017 | |||
Dec
27 |
revised |
How to draw a circle with MonoGame Extended?
deleted 3 characters in body |
|
2016 | |||
Dec
5 |
revised |
Sticking things to Walls in 3D
added 68 characters in body |
|
Oct
22 |
revised |
render text inside countries
added 38 characters in body |
|
Oct
19 |
revised |
Skeletal animation using directx 11
added 96 characters in body |
|
Oct
10 |
revised |
How to move a object to a target point like sine wave in 2D world
deleted 49 characters in body |
|
Oct
5 |
revised |
How do I efficiently manage a tile-based map with items and characters?
added 519 characters in body |
|
Jul
13 |
revised |
How is a DirectX Adapter Different from a Device?
added 29 characters in body |
|
Jul
13 |
revised |
How is a DirectX Adapter Different from a Device?
added 79 characters in body |
|
2015 | |||
Oct
24 |
revised |
Assimp Texture Coords problem
added texture for reference |
|
Oct
16 |
revised |
In Unity, why does my Hose particle system only show up in the scene preview?
fixed typo in title |
|
2014 | |||
Aug
18 |
revised |
HTML5 Canvas 2D lighting and normal maps
added 39 characters in body |
|
Jul
9 |
revised |
sdl: unlock mouse in fullscreen mode and make it useable on another monitor
fixed a typo in grab |
|
Jun
29 |
revised |
SDL Surface clipping mask
deleted 437 characters in body |
|
Jun
29 |
revised |
SDL Surface clipping mask
added 170 characters in body |
|
Jun
2 |
revised |
SDL2 window as child of Win32 GUI
added 338 characters in body |
|
Jun
2 |
revised |
SDL2 window as child of Win32 GUI
added 170 characters in body |
|
Jun
2 |
revised |
SDL2 window as child of Win32 GUI
added 170 characters in body |
|
Jun
2 |
revised |
SDL2 window as child of Win32 GUI
added 589 characters in body |