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Hasen
  • Member for 4 years
  • Last seen more than 1 year ago
2 votes
2 answers
557 views

LibGDX Efficient way to reduce a vector's value gradually until it reaches 0,0

1 vote
1 answer
201 views

A star pathfinding path too narrow for enemy

1 vote
1 answer
146 views

How to clamp a mouse angle within a field of view range of the facing direction

1 vote
0 answers
380 views

LibGDX Change mouse cursor to custom image......and keep it there

1 vote
2 answers
346 views

Calculate aim angle dead zone range

0 votes
3 answers
123 views

Java - how to reduce iteration loops for enemies

0 votes
1 answer
176 views

GLSL Shader r GL_INVALID_OPERATION from glUniform1f error with textureSize

0 votes
0 answers
315 views

How to fix flaw with context steering

0 votes
1 answer
493 views

LibGDX Letter spacing is reduced if I use GlyphLayout to draw a bitmap font

0 votes
2 answers
252 views

Java LERP but with whole pixel values

0 votes
1 answer
198 views

LibGDX How to adjust mouse aim angle calculation when screen is resized

0 votes
1 answer
460 views

Why don't ShaderToy shaders work with LibGDX?