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Publius
  • Member for 12 years, 4 months
  • Last seen more than 4 years ago
54 votes
1 answer
60k views

in/out keywords in GLSL

28 votes
2 answers
46k views

How many textures can I usually bind at once?

28 votes
1 answer
9k views

Why does this geometry shader slow down my program so much?

13 votes
4 answers
9k views

Debugging Shader Code?

4 votes
1 answer
408 views

What file formats and conventions should I support to make my game engine artist-friendly?

2 votes
3 answers
2k views

Tessellating to a curve?

2 votes
2 answers
4k views

Do rendered-to-textures need to be bound when being drawn to?

2 votes
1 answer
4k views

OpenGL Texturing Isn't working: displaying just white

1 vote
1 answer
1k views

Why am I getting a "multiple definition of *" error when initializing OpenGL extensions?

0 votes
1 answer
1k views

Understanding the Entity-Component Model [duplicate]