Skip to main content
Levi H's user avatar
Levi H's user avatar
Levi H's user avatar
Levi H
  • Member for 12 years, 4 months
  • Last seen more than 2 years ago
6 votes
2 answers
4k views

What advantages does DirectX 11 have over DirectX 10?

5 votes
2 answers
812 views

XNA significant loss in fps by just adding a few hundred thousand more triangles?

5 votes
2 answers
2k views

How do I avoid 3D AABB collision response getting stuck at block edges?

5 votes
1 answer
558 views

BEPUphysics collision with generated terrain?

5 votes
2 answers
2k views

Detect Mip mapping level in the shader?

4 votes
1 answer
849 views

XNA Vertex buffer/Index buffer high memory usage?

4 votes
1 answer
1k views

Minecraft style XNA game collision?

4 votes
1 answer
3k views

When are HLSL literals taken as a float and integer?

4 votes
2 answers
1k views

Calculate mipmap level in a loop with varying iteration?

3 votes
2 answers
204 views

Is it possible to index different vertex attributes with different index buffers?

2 votes
2 answers
1k views

Are global shader variables slower than texture look ups?

2 votes
1 answer
1k views

Game only runs at 60fps in windowed mode with a 120hz monitor?

2 votes
0 answers
306 views

Free physics library? [closed]

2 votes
1 answer
400 views

Geometry shader questions?

1 vote
1 answer
617 views

Xna rotate around world axis?

1 vote
1 answer
969 views

XNA game looks laggy below 100 fps?

1 vote
1 answer
844 views

How can I compile SM 3.0 effects in D3D11 in SlimDX?

0 votes
1 answer
955 views

Drawing text in SlimDX with Directx 11?

0 votes
1 answer
443 views

Accessing and changing texture data in SlimDX

0 votes
1 answer
712 views

Editing dds mip maps?

0 votes
4 answers
1k views

XNA transparent objects?