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Lysol
  • Member for 10 years, 5 months
  • Last seen more than a month ago
  • P. Sherman 42 Wallaby Way, Sydney
7 votes
Accepted

2D AABBs and resolving multiple collisions

5 votes

What are the advantages/disadvantages of using a polar coordinate system in a video game?

4 votes
Accepted

What is the best way to display a cut scene?

3 votes
Accepted

I can't seem to figure out what's causing this bug with the "layout" keyword in GLSL

3 votes
Accepted

How to convert a SDL window to a SDL surface? SDL 2

3 votes

Collision detection via adjacent tiles - sprite too big

2 votes
Accepted

Precision loss when transforming from cartesian to isometric

2 votes
Accepted

Java Tilemap Collision

2 votes

Keeping player aligned to grid in Pacman

2 votes
Accepted

Single or multiple inheritance for game world objects

2 votes
Accepted

Drawing Projected Vertices/Faces In Order

2 votes

Passing data into a vertex shader for perspective divide

2 votes
Accepted

Collision detection - make sure the player touches the object exactly

1 vote

Making a startscreen for an HTML5 game?

1 vote

How does creating 2d game assets differ from regular 2d art?

0 votes
Accepted

Algorithmic error in tile engine?

0 votes

Why is my FPS computation yielding higher numbers than I expect?