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Imi's user avatar
Imi's user avatar
Imi
  • Member for 12 years, 4 months
  • Last seen more than 3 years ago
14 votes

Are there any disadvantages of using Distance Squared checks rather than Distance?

12 votes

How to properly implement message handling in a component based entity system?

6 votes
Accepted

How to generate random points on the surface of a quadrilateral

6 votes

Best way to keep track of game objects

4 votes
Accepted

Common ways to keep up with character state in a 2D game?

2 votes

Best way to handle realtime melee AI in authoritative network environment

2 votes
Accepted

Separation of world state and animation in a turn based game

2 votes

Tile-based multiplayer game: server and client load

1 vote

Logic For Puzzle Game - How do I do it?

1 vote

How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?

0 votes

Efficient Collision Detection With Numerous Objects at Once

0 votes

A question regarding how to respond to 'events'

-1 votes

How to avoid "Blob-Systems" in an entity component system?