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Nailer's user avatar
Nailer's user avatar
Nailer's user avatar
Nailer
  • Member for 13 years, 10 months
  • Last seen more than 2 years ago
  • Oslo, Norway
14 votes

How do you decide when your feature list is long enough?

13 votes

What is a good starting platform for a teenage game programmer?

13 votes
Accepted

What are some techniques for designing fun, challenging Mario-style platformer levels?

12 votes

What is today's target platform?

9 votes
Accepted

What makes a good educational game?

8 votes
Accepted

Use of Collections in Android Game Development is not encouraged?

5 votes

Optimizing a mesh for voxel cube landscapes

5 votes

Are there many games involving the manipulation of water?

5 votes

Effects to make a speeding spaceship look faster

4 votes

How do I price a game that sells internationally online?

4 votes

How to sell Android game if selling through Market is not available in your country

4 votes
Accepted

Size of the world and clipping area

4 votes
Accepted

Top down space game control problem

3 votes

How can people recognize what engine a game uses, based off its graphics?

3 votes

In what kind of variable type is the player position stored on a MMORPG such as WoW?

3 votes

Styles of games that work at low-resolution

3 votes

Learning OpenGL: Red and Blue book still relevant?

2 votes

Scene Graph as Object Container?

2 votes

How do I create tileable solid noise for map generation?

2 votes

How can I debug shader programs?

2 votes

Is it possible to use the GPU on a mobile device to accelerate a particle physics engine?

2 votes
Accepted

What is the easiest and shortest way to draw a 2d line in c/c++?

2 votes

2D game engine for UI - suggestion needed

2 votes

How can I design an effective game object interaction scheme with a component-based architecture?

2 votes

How do I get and install the Android SDK on my Ubuntu OS?

2 votes

Error on new XNA 4.0 game project - No suitable graphics card found

1 vote

doubts in circle circle collisions

1 vote

Style/technique to focus on for creating visual art assets efficiently

1 vote
Accepted

Techniques for mapping "nodes" and paths between nodes in a world space that extends in three dimensions

1 vote

Generating a map in runtime for a simple top-scrolling racing game