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kevintodisco's user avatar
kevintodisco's user avatar
kevintodisco
  • Member for 12 years, 5 months
  • Last seen more than a month ago
42 votes
Accepted

Elegant solution for coloring chess tiles

13 votes
Accepted

Game loop, how to check for conditions once, do something, then not do it again

12 votes
Accepted

How is the gimbal locked problem solved using accumulative matrix transformations

9 votes
Accepted

Skeletal Animation - Automatically apply skeleton to model

8 votes
Accepted

How do I make a collision between AABBs slide?

8 votes
Accepted

What percentage of development time should I spend in balancing?

8 votes
Accepted

Can I make a mirror with Unity Free?

8 votes
Accepted

Image loaded from TGA texture isn't displayed correctly

7 votes
Accepted

Jump handling and gravity

7 votes
Accepted

Point of contact of 2 OBBs?

7 votes

How to perform simple collision detection?

7 votes
Accepted

Geometry shader for multiple primitives

6 votes
Accepted

How to access variables of uninitialized class?

6 votes
Accepted

How do I convert screen coordinates to between -1 and 1?

5 votes

Game Engines with real time lighting

5 votes

How can a pygame image be colored?

5 votes

Calculate vector in local space

4 votes

How does an AAA graphical workflow look like?

4 votes
Accepted

How do I calculate collision response between a sphere and a plane?

4 votes
Accepted

Simple thruster like behaviour when rotating sprite

4 votes
Accepted

Translate the ModelView matrix, or change vertex coordinates?

4 votes

How do I create a game design that can adapt to new platform environments?

4 votes
Accepted

How to calculate the direction a ball must bounce

4 votes
Accepted

Move penetrating OBB out of another OBB to resolve collision

4 votes
Accepted

Reflection velocity

4 votes

Is there a better way to handle a large amount of organized game data in Character Creation?

4 votes
Accepted

How do I make a Box2D object that makes objects passing through it slower?

4 votes

Collision Detection Tips

4 votes

Abstract games that are hard to play for AI/computer?

3 votes
Accepted

How can I get post-processing effects with pygame?