Janis Taranda's user avatar
Janis Taranda's user avatar
Janis Taranda's user avatar
Janis Taranda
  • Member for 4 years, 6 months
  • Last seen more than a week ago
20 votes
2 answers
7k views

Continents with Simplex noise

4 votes
3 answers
3k views

How to fix cutting corner problem in A-star pathfinding

1 vote
1 answer
644 views

Question about CDLOD quad tree

1 vote
1 answer
1k views

How to change the amount of Fast Linear Gaussian blur in GLSL?

1 vote
1 answer
85 views

Need help with a grab Shader

1 vote
1 answer
3k views

Domain warping with Perlin noise

1 vote
1 answer
173 views

Derivatives usage in FBM core

1 vote
0 answers
1k views

3D terrain generation with overhangs/caves

1 vote
1 answer
55 views

Is it possible to generate and solve a maze in one run?

1 vote
0 answers
158 views

Problems with recursive backtracking algorithm for a 3D maze

1 vote
1 answer
530 views

What is a efficient way for adding and removing vertices and indices in C++?

1 vote
0 answers
127 views

What is the fastest way to insert and move a rectangle object into a linear octree?

1 vote
3 answers
68 views

How to calculate coefficient for how much a object with velocity x is moving towards point a?

0 votes
1 answer
175 views

How to sort leaderboards, given wins and total games played?

0 votes
2 answers
440 views

Is there a way to figure out in which quad I am in fragment shader?

0 votes
1 answer
1k views

How to calculate SDF intersection for union and primitive?

0 votes
1 answer
1k views

How to make score points based on time

0 votes
0 answers
257 views

How to raycast octree for closest leaf node?

0 votes
0 answers
623 views

How to calculate ray unit grid intersections?

0 votes
0 answers
178 views

Can edge positions between LOD's be synced in marching cubes meshing?

0 votes
2 answers
653 views

How to form a sphere from Voxels

0 votes
2 answers
276 views

Chunked LOD split by distance

0 votes
1 answer
329 views

Performance problem with chunked LOD

0 votes
1 answer
167 views

FBM alteration based on derivative and noise value

0 votes
1 answer
97 views

Understanding arguments to a signed distance field function

0 votes
0 answers
28 views

Calculate normals given vertices and indices [duplicate]

0 votes
0 answers
31 views

Calculate occluded parts for planet like object

0 votes
1 answer
461 views

Help me to understand Geometry Clipmaps

0 votes
0 answers
1k views

Need to generate seamless gradient noise texture for water Shader [duplicate]

-1 votes
1 answer
148 views

Can't get basic example working with Bullet 3 (haxebullet port)