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Gozmetaiemax's user avatar
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Gozmetaiemax
  • Member for 4 years, 11 months
  • Last seen more than 1 year ago
6 votes
1 answer
11k views

How can I play and stop a Visual Effect Graph effect through script?

2 votes
3 answers
6k views

Uploading APK build to Google Play Console error "You uploaded a debuggable APK or Android App Bundle"

1 vote
1 answer
4k views

How to restart a coroutine

2 votes
2 answers
4k views

Unity conversion of Gameobjects to ECS

3 votes
2 answers
3k views

How can I play a particle system only when it's visible?

2 votes
1 answer
3k views

Gradle Build Error Unity 2019.1.6

0 votes
3 answers
2k views

Inheritance - accessing child class values

2 votes
2 answers
2k views

Google's Play Asset Delivery Build aab File in Unity too large

4 votes
1 answer
2k views

Do I have to credit the author of a free asset from the asset store?

1 vote
1 answer
2k views

IConvertGameObjectToEntity interface on Unity ECS

1 vote
0 answers
2k views

Post processing effects not visible on mobile apk build

1 vote
1 answer
2k views

How can I automatically pause my timeline at a specific time code?

0 votes
1 answer
1k views

How to raycast from a UI element

0 votes
1 answer
1k views

Touch goes through UI objects on mobile

0 votes
1 answer
869 views

How to set off Cinemachine camera shake during an explosion

0 votes
1 answer
783 views

How to fix lag in 64 bit Android devices

0 votes
1 answer
699 views

OnTriggerEnter works...sometimes

0 votes
2 answers
632 views

Determine line that threw an Exception using Android Logcat

1 vote
1 answer
335 views

Optimizing spawning 500 objects every 3 seconds

0 votes
1 answer
212 views

How to create a refill system over time

0 votes
1 answer
198 views

How do I account for the velocity difference between a ship and it's fired projectile?

0 votes
1 answer
101 views

Enemy AI on a platform

0 votes
1 answer
67 views

Collisions and Colliders

2 votes
1 answer
59 views

Should a beta version of an engine be used to start a new project?

0 votes
1 answer
53 views

Basic rigidbody movement

0 votes
1 answer
28 views

How do I link a GameObject activated state to a UI button being held?