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Gozmetaiemax
  • Member for 4 years, 6 months
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0 votes
2 answers
503 views

Determine line that threw an Exception using Android Logcat

2 votes
2 answers
2k views

Google's Play Asset Delivery Build aab File in Unity too large

0 votes
1 answer
642 views

How to fix lag in 64 bit Android devices

0 votes
1 answer
91 views

Enemy AI on a platform

0 votes
1 answer
823 views

How to set off Cinemachine camera shake during an explosion

0 votes
1 answer
63 views

Collisions and Colliders

0 votes
1 answer
1k views

Touch goes through UI objects on mobile

0 votes
1 answer
567 views

OnTriggerEnter works...sometimes

0 votes
1 answer
53 views

Basic rigidbody movement

2 votes
3 answers
5k views

Uploading APK build to Google Play Console error "You uploaded a debuggable APK or Android App Bundle"

1 vote
1 answer
4k views

How to restart a coroutine

1 vote
0 answers
1k views

Post processing effects not visible on mobile apk build

0 votes
1 answer
191 views

How to create a refill system over time

0 votes
1 answer
192 views

How do I account for the velocity difference between a ship and it's fired projectile?

1 vote
1 answer
307 views

Optimizing spawning 500 objects every 3 seconds

1 vote
1 answer
2k views

IConvertGameObjectToEntity interface on Unity ECS

2 votes
2 answers
4k views

Unity conversion of Gameobjects to ECS

2 votes
1 answer
57 views

Should a beta version of an engine be used to start a new project?

0 votes
1 answer
1k views

How to raycast from a UI element

0 votes
3 answers
2k views

Inheritance - accessing child class values

2 votes
1 answer
3k views

Gradle Build Error Unity 2019.1.6

4 votes
1 answer
2k views

Do I have to credit the author of a free asset from the asset store?

0 votes
1 answer
28 views

How do I link a GameObject activated state to a UI button being held?

6 votes
1 answer
11k views

How can I play and stop a Visual Effect Graph effect through script?

1 vote
1 answer
1k views

How can I automatically pause my timeline at a specific time code?

3 votes
2 answers
3k views

How can I play a particle system only when it's visible?