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PlayDeezGames
  • Member for 12 years, 3 months
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9 votes
Accepted

How can I handle inventory in an object-oriented way?

8 votes
Accepted

How to handle many sprites and update?

8 votes
Accepted

Android "Activities" --- one or many for games?

7 votes
Accepted

What are the differences between EGA and VGA for MSDOS API?

6 votes
Accepted

Why do I get a segmentation fault on launch with this code?

5 votes

Some advice for settling on a map format for a tile game?

5 votes
Accepted

Move Player on Mouse click in update loop

4 votes
Accepted

What is the term that describes the "user" of a status ailment

4 votes
Accepted

Pass information between states in slick 2d?

4 votes
Accepted

How do I set a single pixel of an image in Slick2D?

4 votes

Working on an open source game

3 votes

Distributing cross-platform .jar containing natives for LWJGL?

3 votes
Accepted

How to get a job in the game industry if you live in a country where there are no game companies?

3 votes

What game engine should I use to mock around?

2 votes
Accepted

Vector movement in space type game (Mouse rotation)

2 votes

Snake game logic

2 votes
Accepted

Is this a good way to handle different game screens?

2 votes
Accepted

How do I show a Quit button on Desktop but don't show it on Android with libgdx?

2 votes

Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

2 votes

way to implement a menu -pratical

2 votes
Accepted

Slick2D: Changing an Image's colour to Color.white

2 votes

What features should a 2D graphics library have?

1 vote

Detecting collision between a sprite and many tiles

1 vote

Slick2D Tile Based 'Fog of War' Blurring Problem

1 vote
Accepted

Browser game architecture considerations

1 vote
Accepted

Turn Based Event Algorithm

1 vote

Which image format to use for sprites in an HTML5 game?

1 vote
Accepted

Bukkit saving inventory enchantments

1 vote

Unity storing many items in an RPG game

1 vote

Collisions reflecting ball velocities incorrectly