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danbystrom's user avatar
danbystrom
  • Member for 12 years, 6 months
  • Last seen more than a week ago
11 votes
2 answers
11k views

Drawing a one pixel wide line in 3D space

2 votes
3 answers
638 views

Flickering water effect

2 votes
2 answers
2k views

XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4

1 vote
1 answer
728 views

Why does my model render differently with different BasicEffect instances?

0 votes
1 answer
481 views

SpriteBatch.Begin() causes everyting else to be drawn incorrectly

0 votes
1 answer
2k views

Texture in model not rendered by BasicEffect

0 votes
1 answer
2k views

HLSL - can't get texture to wrap or mirror

0 votes
0 answers
508 views

SharpDx from Nuget

0 votes
1 answer
567 views

SharpDx Custom effect in SpriteBatch