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dreta
  • Member for 12 years, 5 months
  • Last seen more than 7 years ago
  • Poland
15 votes
2 answers
12k views

Why did the old 3D games have "jittery" graphics? [closed]

13 votes
2 answers
12k views

Decal implementation

10 votes
2 answers
7k views

Sorting objects before rendering

9 votes
2 answers
1k views

Articles about a plot in an open world [closed]

8 votes
3 answers
11k views

How to perform collision detection in 3D space?

8 votes
1 answer
507 views

Determining whether two fast moving objects should be submitted for a collision check

7 votes
1 answer
6k views

GLSL default shaders

7 votes
0 answers
1k views

Techniques for incorporating physics engines like Box2D into a Component-based Entity System [closed]

6 votes
2 answers
17k views

How do I properly check if a particular OpenGL version is available?

5 votes
1 answer
2k views

Efficient foliage rendering with OpenGL

4 votes
1 answer
1k views

Friction due to gravity in an impulse based physics engine

4 votes
4 answers
1k views

Shader compile log depending on hardware

3 votes
1 answer
2k views

Game programming basics under Windows

3 votes
2 answers
915 views

Full screen display mode

2 votes
1 answer
769 views

RK4 integration and Continuous Collision Detection

2 votes
1 answer
235 views

Shader inputs in a general purpose engine

2 votes
2 answers
2k views

Implementing an online database [closed]

1 vote
1 answer
689 views

3D format or software that stores a vertex normal

0 votes
1 answer
782 views

handling buffers in OpenGL

0 votes
2 answers
2k views

GLSL shader compilation

-4 votes
2 answers
622 views

Programming games for Windows