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Game Development
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dreta
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opengl

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Summary Answers Questions Tags Badges Favorites Bounties Reputation All actions

21 Questions

Views Newest Activity Votes
4
15
votes
2
answers
10k
views

Why did the old 3D games have “jittery” graphics? [closed]

3d
May 29 '17 at 0:02 Gnemlock 4,928
5
11
votes
2
answers
6k
views

Decal implementation

graphics-programming decal-system
Feb 1 '17 at 18:02 Mike O 21
2
10
votes
2
answers
6k
views

Sorting objects before rendering

opengl glsl graphics-programming
Sep 21 '12 at 18:44 Jari Komppa 7,758
10
9
votes
2
answers
935
views

Articles about a plot in an open world [closed]

game-design open-world
Dec 14 '15 at 12:09 Anko 13k
3
8
votes
3
answers
9k
views

How to perform collision detection in 3D space?

collision-detection 3d
Jun 26 at 12:15 Theraot 9,228
2
8
votes
1
answer
306
views

Determining whether two fast moving objects should be submitted for a collision check

collision-detection physics
Dec 20 '12 at 19:35 Jeff Gates 680
2
7
votes
1
answer
5k
views

GLSL default shaders

opengl graphics glsl graphics-programming
Aug 8 '13 at 1:52 Robert Rouhani 2,177
3
7
votes
0
answers
948
views

Techniques for incorporating physics engines like Box2D into a Component-based Entity System [closed]

component-based entity-system entity-component
Mar 29 '13 at 19:03 dreta 3,454
1
6
votes
2
answers
14k
views

How do I properly check if a particular OpenGL version is available?

c++ opengl winapi win32
Sep 30 '14 at 15:37 Community♦ 1
 
5
votes
1
answer
1k
views

Efficient foliage rendering with OpenGL

3d graphics-programming
Dec 15 '13 at 13:42 Community♦ 1
 
4
votes
4
answers
1k
views

Shader compile log depending on hardware

graphics glsl
Jul 22 '12 at 15:28 3Dave 3,011
 
3
votes
1
answer
651
views

Friction due to gravity in an impulse based physics engine

physics physics-engine
Sep 25 at 17:01 Community♦ 1
 
3
votes
2
answers
819
views

Full screen display mode

graphics graphics-programming
Apr 11 '12 at 13:38 Community♦ 1
 
3
votes
1
answer
1k
views

Game programming basics under Windows

windows winapi
Apr 10 '12 at 22:26 DeadMG 5,380
2
2
votes
2
answers
2k
views

Implementing an online database [closed]

networking multiplayer databases
Jul 17 '17 at 10:32 Kaitou 11
 
2
votes
1
answer
682
views

RK4 integration and Continuous Collision Detection

collision-detection physics physics-engine rk4
Feb 2 '14 at 20:59 wolfdawn 10.1k
3
2
votes
1
answer
217
views

Shader inputs in a general purpose engine

graphics-programming
Jul 11 '12 at 12:08 ApoorvaJ 911
 
1
vote
1
answer
585
views

3D format or software that stores a vertex normal

graphics-programming
Feb 19 '13 at 22:56 Community♦ 1
 
0
votes
1
answer
437
views

handling buffers in OpenGL

opengl graphics graphics-programming
Jul 21 '18 at 17:47 Pikalek 7,398
 
0
votes
2
answers
2k
views

GLSL shader compilation

opengl graphics glsl graphics-programming
May 7 '12 at 4:09 Nicol Bolas 25k
 
-4
votes
2
answers
594
views

Programming games for Windows

c++ windows cross-platform
Mar 1 '12 at 18:24 Ali1S232 8,713
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