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Omarito

About Me:
I have been programming since the age of 14, using Lua a scripting language based on C. I also learned java and used libgdx to make android games. At the age of 17 I started programming with C++ using it for wide range of Projects from 3D Game engines to simple desktop applications and felt in love with it!
I pass my free time working on personal projects, participating in competitive programming contests, reading books or contributing to other projects that I want to see happen.
Languages I know : C/C++, Lua, Java, Python, PHP, Bash.
Currently : Contributing to Battlefield 3 : RealityMod as Software developer who is mainly responsible for the back-end and the game logic.

Projects :

  • CURRENT 3D Game Engine : using OpenGL API and without the use of STL, working on multi-threaded high performance rendering engine .
  • CURRENT Contributor to BF3:RealityMod working with a team of software engineers, reverse engineers, designers and testers. My task is to work on the game logic and the back-end.
  • CURRENT Contributor to 'Top' language compiler.
  • FINISHED 2D Game Engine using SDL2 and Box2D
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  • Lorraine, France
  • Member for 1 year, 3 months
  • 2 profile views
  • Last seen Feb 8 at 10:59

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