Aug
13
asked Unreal: Where should I place a DLL so it will copied when packaged or zipped?
2018
Dec
31
asked Is there a word that describes when too much audio is being play simultaneously?
Nov
2
awarded  Tumbleweed
Aug
20
awarded  Scholar
Aug
20
accepted How to calculate angle for shooting bullet in 3D?
Aug
20
comment How to calculate angle for shooting bullet in 3D?
I used this and it works!
Aug
20
asked How to calculate angle for shooting bullet in 3D?
Aug
17
awarded  Supporter
Aug
15
comment How do Axis-Aligned Bounding Boxes update with rotations?
As reference I'm using most of this code for checking collisions with AABB: developer.mozilla.org/en-US/docs/Games/Techniques/…
Aug
15
comment How do Axis-Aligned Bounding Boxes update with rotations?
I deleted my other question, because while right now my methods are primarily based on AABB, I really don't know how to recalculate the min/max from rotations so it continues to work with my collision check functions. I thought maybe I was doing it wrong with AABB, and thought OBB might be better for handling rotations. Like I said in the former question, I have a rotation matrix, but don't know how to use that data to create the right boundaries for collision checks.
Aug
14
asked How do Axis-Aligned Bounding Boxes update with rotations?
Aug
6
revised How do you find the collision between 3D boxes and 3D QUAD face meshes?
edited body
Aug
6
awarded  Editor
Aug
6
comment How do you find the collision between 3D boxes and 3D QUAD face meshes?
they're quad faces though
Aug
6
revised How do you find the collision between 3D boxes and 3D QUAD face meshes?
edited body; edited title
Aug
6
comment How do you find the collision between 3D boxes and 3D QUAD face meshes?
you're right, but how do you check 3d faces with AABB. i'll edit my question
Aug
6
awarded  Student
Aug
6
asked How do you find the collision between 3D boxes and 3D QUAD face meshes?
Jul
26
awarded  Autobiographer