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Gustavo Maciel

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c#

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53 posts edited
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Summary Answers Questions Tags Badges Bookmarks Bounties Reputation All actions

11 Questions

Votes Activity Newest Views
106
95
votes
5
answers
76k
views

How should a one-man team do game audio?

sound sound-effects
Nov 18 '16 at 15:58 Community♦ 1
3
10
votes
2
answers
863
views

Is it worthwhile to use particle pools in managed languages?

performance design-patterns particles
Dec 12 '17 at 1:33 Community♦ 1
 
7
votes
1
answer
407
views

Is it a bad idea to couple action and animation?

architecture animation
Sep 19 '14 at 21:38 Sean Middleditch 40.9k
1
5
votes
1
answer
1k
views

Component-wise GLSL vector branching

shaders glsl optimization
Apr 11 '17 at 21:00 Gustavo Maciel 5,018
 
3
votes
1
answer
868
views

Why do physics engine use impulses to solve collisions?

physics
Mar 21 '17 at 10:10 Community♦ 1
2
3
votes
2
answers
186
views

I'm making a networked game for mobile. Should I worry about cheating?

networking mobile anti-cheat
Sep 7 '15 at 11:59 Suddoha 166
1
3
votes
1
answer
383
views

When using deferred rendering technique, what space should my normals be? Why?

rendering deferred-rendering normals
Oct 9 '14 at 1:05 Gustavo Maciel 5,018
2
3
votes
4
answers
1k
views

Is it better to track rotation with a vector or a float?

xna 2d vector rotation
May 28 '13 at 0:17 Todd Lehman 291
1
1
vote
2
answers
619
views

Using fixed timestep and interpolating states makes physics fall behind one frame. Does that affect responsiveness?

physics input interpolation fixed-timestep
Oct 21 '16 at 20:57 Community♦ 1
 
1
vote
1
answer
2k
views

OpenGL relative 2D camera

opengl 2d camera
Jan 22 '12 at 6:43 David C. Bishop 3,139
1
0
votes
2
answers
230
views

Where should multiplayer games start? Client or server? [closed]

networking multiplayer
Jan 24 '17 at 2:13 Community♦ 1
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