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Tim's user avatar
Tim's user avatar
Tim
  • Member for 13 years, 11 months
  • Last seen more than 4 years ago
  • http://-
  • Australia
11 votes
3 answers
2k views

Pretty open source game/rendering engine? [closed]

6 votes
2 answers
1k views

what options do I have for rendering "large" terrains?

4 votes
1 answer
2k views

Shader effect similar to Metro 2033 gasmask

4 votes
1 answer
2k views

glsl shader to allow color change of skydome ogre3d

4 votes
1 answer
746 views

How to convert OpenCV camera capture to Irrlicht texture without killing fps?

4 votes
2 answers
2k views

Algorithm for a smooth weather transitions in game weather system

4 votes
2 answers
958 views

Is there an existing algorithm to find suitable locations to place a town on a heightmap?

3 votes
2 answers
538 views

Voice input in games beyond voip chat

3 votes
1 answer
8k views

Ogre 3d and bullet physics interaction

3 votes
1 answer
2k views

Day and Night Cycles and Skybox Blending

2 votes
3 answers
6k views

Is there an all inclusive C++ game engine that is free [closed]

1 vote
1 answer
1k views

How to create a sun billboard with Ogre3d

1 vote
1 answer
596 views

Method of handling audio and memory in game

0 votes
1 answer
2k views

How do I create modular/replaceable game/engine code interfaces with C++?