Joshua Hedges's user avatar
Joshua Hedges's user avatar
Joshua Hedges's user avatar
Joshua Hedges
  • Member for 12 years, 4 months
  • Last seen more than 2 years ago
  • GitHub
  • Salt Lake City, UT, United States
14 votes

How to network this entity system?

1 vote
Accepted

Overlaying Menus with a State Machine

9 votes
Accepted

Collision detection: a bunch of special cases?

1 vote
Accepted

Use Python scripts in my C++ game?

1 vote
Accepted

Relational Databases vs XML vs public static finals: Pros and Cons

1 vote

What pattern is used to render tiles?

1 vote
Accepted

SDL_Image setup problems on windows / mingw 64 / eclipse

3 votes

Can A* path finding cost functions allow for path following shapes?

0 votes

Picking cells which form a completed line between to 2d grid cells

0 votes

Passing an objects rotation down through its children

0 votes

What C++ libraries can be used in game development

4 votes

Most common way to obtain textures for 3D models?

2 votes

Public format for 2D animations

2 votes

Ragdoll on alive creatures: has somebody already implemented it?

15 votes
Accepted

Player moving up, is he jumping or climbing?

6 votes
Accepted

How to create a mathematical mechanism in order for a game to be balanced?

0 votes

Get information about my SW:TOR character

2 votes

Pricing an application

7 votes
Accepted

Should I write my own physics engine, because of networking integration?

7 votes
Accepted

Exporting Blender bones

0 votes

How do you do AI path following within a 2d physics engine like farseer/box2d?

4 votes

What kind of environment is expected in elevated, hot areas?

0 votes

Programming a game onto multiple platforms

1 vote

How to deal with arbitrarily large images in 2D games?

1 vote

What are different methods for managing data that is stored in the main loop and must be used by other systems?

3 votes

Does there exist a library of animations for easing, skewing, bouncing, and squishing?

30 votes

How are sound effects made?

8 votes

How do I prevent identity spoofing in a multiplayer game?

0 votes

How should I implement side-scrolling level design?