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Joshua Hedges's user avatar
Joshua Hedges's user avatar
Joshua Hedges's user avatar
Joshua Hedges
  • Member for 12 years, 4 months
  • Last seen more than 2 years ago
  • GitHub
  • Salt Lake City, UT, United States
30 votes

How are sound effects made?

15 votes
Accepted

Player moving up, is he jumping or climbing?

14 votes

How to network this entity system?

9 votes
Accepted

Collision detection: a bunch of special cases?

8 votes

How do I prevent identity spoofing in a multiplayer game?

7 votes
Accepted

Exporting Blender bones

7 votes
Accepted

Should I write my own physics engine, because of networking integration?

6 votes
Accepted

How to create a mathematical mechanism in order for a game to be balanced?

4 votes

Most common way to obtain textures for 3D models?

4 votes

What kind of environment is expected in elevated, hot areas?

3 votes

Does there exist a library of animations for easing, skewing, bouncing, and squishing?

3 votes

Can A* path finding cost functions allow for path following shapes?

2 votes

Ragdoll on alive creatures: has somebody already implemented it?

2 votes

Public format for 2D animations

2 votes

Pricing an application

1 vote

What are different methods for managing data that is stored in the main loop and must be used by other systems?

1 vote

How to deal with arbitrarily large images in 2D games?

1 vote
Accepted

Overlaying Menus with a State Machine

1 vote
Accepted

SDL_Image setup problems on windows / mingw 64 / eclipse

1 vote

What pattern is used to render tiles?

1 vote
Accepted

Relational Databases vs XML vs public static finals: Pros and Cons

1 vote
Accepted

Use Python scripts in my C++ game?

0 votes

Programming a game onto multiple platforms

0 votes

How do you do AI path following within a 2d physics engine like farseer/box2d?

0 votes

How should I implement side-scrolling level design?

0 votes

Get information about my SW:TOR character

0 votes

What C++ libraries can be used in game development

0 votes

Passing an objects rotation down through its children

0 votes

Picking cells which form a completed line between to 2d grid cells