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PrettyPrincessKitty FS
  • Member for 14 years, 1 month
  • Last seen more than 3 years ago
79 votes
5 answers
27k views

Huge procedurally generated 'wilderness' worlds

52 votes
10 answers
25k views

Game State 'Stack'?

43 votes
3 answers
24k views

How do audio based games such as Audiosurf and Beat Hazard work?

30 votes
5 answers
230k views

Famous games written in Python [closed]

23 votes
6 answers
8k views

What designs are there for a component based entity system that are user friendly but still flexible?

22 votes
4 answers
19k views

Resource Managers - Are they any good?

22 votes
4 answers
4k views

Architecture a for a central renderer rather than self-rendering [duplicate]

15 votes
3 answers
4k views

Useful resources for beginning AI [closed]

13 votes
5 answers
14k views

Keyboard input system handling

12 votes
9 answers
16k views

How to go about GUI elements?

11 votes
5 answers
1k views

Nested input in an event-driven system

10 votes
2 answers
2k views

'Zoning' up areas on a large tile map, as well as dungeons

9 votes
4 answers
2k views

Using idle time in turn-based (RPG) games for updating

9 votes
2 answers
2k views

Splitting into files - how much splitting?

8 votes
4 answers
5k views

Using modified copyrighted music in non-commercial games

8 votes
2 answers
2k views

Making a symbol appear on any colour

4 votes
6 answers
388 views

Where can I advertise my engine, library or framework to attract users?

4 votes
1 answer
1k views

Using raw vertex information for sprites rather than SpriteBatch in XNA

4 votes
2 answers
2k views

Simple scene graph in 2D, without matrices?

3 votes
3 answers
2k views

Directory paths for resources and assets

2 votes
4 answers
515 views

Compile time error handling for single programmer games? [closed]