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Share Your Experience: Take the 2024 Developer Survey
leander's user avatar
leander's user avatar
leander's user avatar
leander
  • Member for 13 years, 10 months
  • Last seen more than 1 year ago
  • New York, NY
25 votes

What are the pros and cons of incorporating Lua into a C++ game?

20 votes
Accepted

Match-three puzzle games algorithm

19 votes

How do some games save without creating data files?

18 votes
Accepted

In general how often and when should I optimize my code?

16 votes

How can one implement hot-swappable C++ modules?

16 votes

Are there cases where globals/singletons are useful in game development?

16 votes
Accepted

How do I build a 2D physics engine?

15 votes
Accepted

What are the benefits of capping frames per second? (If any)

13 votes

How do you get useful data from playtesters?

11 votes
Accepted

Should the content pipeline tools be embedded in the engine?

9 votes

What is a good starting platform for a teenage game programmer?

9 votes
Accepted

How to create a realistic 2D Role-Playing game collision detection?

8 votes
Accepted

Choose your own adventure console program

8 votes

Available AI middleware

7 votes

How to smoothly let an object move along a curved line

7 votes
Accepted

How can Apple know how an iOS game is made?

7 votes

Does Big O really matter?

6 votes

Is there an algorithm for a pool game?

5 votes

What is the story of game programmers beside gaming history?

4 votes

How were 8-bit and 16-bit games developed?

3 votes

Is there a simple way to stop enemies standing in the same spot?

3 votes

Discussion about Serious Games : Their lacks and forces

3 votes
Accepted

Authoring Hitboxes

2 votes

Megatexturing : Evolution from Quake Wars to Rage

2 votes

Are there any good articles that layout the evolution of game development techniques?

1 vote

Profiling code with threads and script interpreter

1 vote

Tools for creating 2d tile based maps

0 votes

Compile time error handling for single programmer games?

0 votes

Best solution for "level string"?

0 votes

Avoiding constant IF checks for loops