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Abhinay Singh Negi's user avatar
Abhinay Singh Negi's user avatar
Abhinay Singh Negi's user avatar
Abhinay Singh Negi
  • Member for 6 years, 4 months
  • Last seen more than a month ago
  • Dehradun, Uttarakhand, India
5 votes
2 answers
10k views

Unity Quaternion.LookRotation meaning

4 votes
6 answers
25k views

Why is ScreenToWorldPoint always giving same coordinates with mouse position?

3 votes
2 answers
3k views

What is the meaning of component is Dirty?

3 votes
0 answers
261 views

Object pooling in Multiplayer Game. Physics not synchronizing well

2 votes
1 answer
2k views

How to find position of the edge of an object?

2 votes
1 answer
6k views

Unity RectTransformUtility.ScreenPointToLocalPointInRectangle

2 votes
1 answer
2k views

Difference between Unity's Camera.ScreenPointToRay and Camera.ScreenToWorldPoint?

1 vote
1 answer
3k views

Unity Input.GetMouseButtonDown(0) is not working

1 vote
1 answer
1k views

Unity Bowling ball physics

1 vote
0 answers
229 views

How to find and modify specific entity or gameobject in Hybrid ECS?

0 votes
1 answer
46 views

Understanding transform.forward vs. Converting World Space Forward to Local Space for Ray Drawing

0 votes
1 answer
59 views

Use of NetworkHash128 assetId in Custom Spawn Handler

0 votes
0 answers
379 views

Network Message Registering message handler Problem

0 votes
0 answers
140 views

Model mesh overlapping while animating in Unity but not in Blender

0 votes
1 answer
146 views

Camera follow while dragging object

0 votes
0 answers
269 views

Problem with Moving object with touch and make camera to follow the object

0 votes
1 answer
797 views

Difference between Unity's Renderer.sharedMaterial and Renderer.sharedMaterials

0 votes
2 answers
1k views

Vector normalize in Unity

0 votes
1 answer
343 views

Difference between Unity's [Command] and [Server]

-1 votes
2 answers
602 views

Unity bowling pins detection